Battle chronicle
A new legend is written: our hero challenges Centipede on floor 6.
A cruel blow: Centipede's rook captures our hero's rook on F1.
Checkmate! our hero topples Centipede and claims victory.
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The battle, move by move
our hero claims the enemy knight by landing on D3.
With dungeon cunning, Centipede brings the king to F8. With a steady hand, our hero brings the knight to E2; then centipede's king advances from F8 to G7.
our hero advances the knight from E2 to D4, and right after that centipede sets the bishop on E5, watching every square. Without hurry or fear, our hero places the knight on C6.
From the dark, Centipede pushes the bishop to D6, while our hero's knight takes A7, leaving C6 behind. Centipede answers by moving the pawn from H4 to H3.
our hero captures the enemy pawn: the pawn leaps from G2 to H3.
With dungeon cunning, Centipede brings the bishop to B8. our hero claims the enemy pawn by landing on G4.
Centipede's bishop falls on A7 and tears the knight from our hero.
our hero captures the enemy pawn: the pawn leaps from G4 to H5.
Centipede sets the pawn on G4, watching every square. our hero claims the enemy pawn by landing on G6.
After toppling the pawn on F2, Centipede threatens our hero's king.
our hero's king takes E2, leaving E1 behind. A cruel blow: Centipede's king captures our hero's pawn on G6.
our hero slides the rook across the board, from H1 to F1, and right after that with dungeon cunning, Centipede brings the bishop to H4. With a steady hand, our hero brings the pawn to D4.
A cruel blow: Centipede's rook captures our hero's rook on F1.
our hero claims the enemy rook by landing on F1.
Centipede sets the bishop on F6, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Centipede pushes the pawn to H5, while our hero's bishop takes F4, leaving C1 behind.
Centipede answers by moving the bishop from F6 to H4, and our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Centipede brings the bishop to F6.
our hero claims the enemy pawn by landing on B4.
Centipede's bishop advances from F6 to G5. our hero advances the rook from A1 to A5; then centipede sets the bishop on F6, watching every square.
Without hurry or fear, our hero places the pawn on B5. From the dark, Centipede pushes the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Centipede answers by moving the pawn from H5 to H4. our hero claims the enemy pawn by landing on H4.
With dungeon cunning, Centipede brings the king to H5. Check: our hero tightens the net by bringing the pawn to B6.
Centipede's bishop advances from F6 to E5. our hero claims the enemy bishop by landing on E5.
Centipede sets the king on G6, watching every square, and without hurry or fear, our hero places the pawn on B7. From the dark, Centipede pushes the king to F5, while our hero's bishop takes E3, leaving F4 behind.
Centipede answers by moving the king from F5 to G6. our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Centipede brings the king to G7. With a steady hand, our hero brings the queen to D6, and right after that centipede's pawn advances from F7 to F5.
our hero advances the bishop from E3 to F4; then centipede sets the king on H7, watching every square. our hero gives check with the rook on A7.
From the dark, Centipede pushes the king to H8. Mate. our hero's queen on D8 leaves Centipede with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 19 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 18 / 10
- First capture
- move 0
Floor 6 statistics
Against Centipede, heroes have won 53% of 354 finished games (188 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 22 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 55% of the games on this floor.