Battle chronicle

In the depths of Sewers, Alberto C. faces Centipede.

Alberto C. answers with fury: the bishop leaps from B4 to D6 and captures the enemy rook.

In the end, Alberto C. delivers checkmate and Centipede flees the board.

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The battle, move by move

From C2 to D3, Alberto C.'s pawn swallows Centipede's knight.

Centipede gives check with the rook on E6.

Alberto C. advances the bishop from F1 to E2, while centipede sets the pawn on G3, watching every square. From F2 to G3, Alberto C.'s pawn swallows Centipede's pawn.

From the dark, Centipede pushes the pawn to B3; then alberto C.'s pawn takes G4, leaving G3 behind. Centipede answers by moving the pawn from B3 to B2.

From C1 to B2, Alberto C.'s bishop swallows Centipede's pawn.

Centipede moves the bishop from D6 to H2 and topples Alberto C.'s pawn.

With a steady hand, Alberto C. brings the knight to F3. Check from Centipede: the bishop plants itself on G3.

Alberto C. advances the king from E1 to D2. Centipede gives check with the bishop on F4.

Without hurry or fear, Alberto C. places the king on C2. Centipede's rook reaches C6 and threatens Alberto C.'s king.

Alberto C.'s bishop takes C3, leaving B2 behind. Centipede answers by moving the pawn from F7 to F5.

A clean strike: Alberto C.'s pawn topples the pawn on F5.

With dungeon cunning, Centipede brings the bishop to E5. With a steady hand, Alberto C. brings the pawn to D4, and centipede's rook advances from C6 to D6.

Alberto C. gives check with the bishop on B5.

Centipede sets the king on F8, watching every square, and right after that without hurry or fear, Alberto C. places the bishop on B4. From the dark, Centipede pushes the king to G7.

A clean strike: Alberto C.'s bishop topples the rook on D6.

Centipede answers by moving the king from G7 to F7. From D4 to E5, Alberto C.'s pawn swallows Centipede's bishop.

Centipede moves the pawn from G6 to F5 and topples Alberto C.'s pawn.

From D5, Alberto C.'s queen forces Centipede to defend.

Centipede's king advances from F7 to G7. Alberto C. advances the pawn from E5 to E6, and centipede sets the pawn on G4, watching every square.

Without hurry or fear, Alberto C. places the knight on E5. From the dark, Centipede pushes the pawn to G3, and right after that alberto C.'s pawn takes E7, leaving E6 behind.

Centipede answers by moving the pawn from H4 to H3. Promotion: on E8, Alberto C. turns a pawn into a queen.

With dungeon cunning, Centipede brings the pawn to H2. Alberto C. gives check with the queen on E7.

Centipede's king advances from G7 to H8. From F7, Alberto C.'s knight forces Centipede to defend.

Centipede sets the king on G7, watching every square. Check: Alberto C. tightens the net by bringing the bishop to E5.

From the dark, Centipede pushes the king to G6. Alberto C. gives check with the queen on E6.

Centipede answers by moving the king from G6 to H7. Mate. Alberto C.'s knight on G5 leaves Centipede with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 6 statistics

Against Centipede, heroes have won 53% of 354 finished games (188 wins, 47 losses, 119 draws). Average length: 57 moves. Average game time: 2 min 22 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 36% of the games on this floor.

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