Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's bishop lands on D2 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

Loading…

The battle, move by move

our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Bat brings the rook to D2. our hero captures the enemy rook: the bishop leaps from C1 to D2.

Bat's king advances from E8 to F7. our hero claims the enemy pawn by landing on E4.

Bat sets the king on G7, watching every square, and without hurry or fear, our hero places the rook on A4. From the dark, Bat pushes the king to F6, while our hero's knight takes F3, leaving G1 behind.

Bat answers by moving the king from F6 to E7, and our hero slides the knight across the board, from F3 to H4. With dungeon cunning, Bat brings the king to D8.

With a steady hand, our hero brings the pawn to F3, and right after that bat's king advances from D8 to D7. our hero advances the bishop from D2 to C3; then bat sets the king on E6, watching every square.

Without hurry or fear, our hero places the knight on G6. From the dark, Bat pushes the pawn to B5, and our hero's rook takes A7, leaving A4 behind.

Bat answers by moving the king from E6 to F5. our hero claims the enemy pawn by landing on B7.

With dungeon cunning, Bat brings the king to E6. our hero captures the enemy pawn: the rook leaps from B7 to B5.

Bat's pawn advances from E5 to E4. our hero claims the enemy pawn by landing on E4.

Bat sets the king on D7, watching every square. our hero gives check with the knight on F8.

From the dark, Bat pushes the king to C8, while our hero's rook takes B6, leaving B5 behind. Bat answers by moving the pawn from D6 to D5, and our hero slides the rook across the board, from B6 to D6.

With dungeon cunning, Bat brings the king to C7. our hero claims the enemy pawn by landing on D5.

Bat's king advances from C7 to B8. our hero captures the enemy pawn: the rook leaps from D5 to C5.

Bat sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Bat pushes the king to A7, and our hero's pawn takes E6, leaving E5 behind.

Bat answers by moving the king from A7 to B6, while our hero slides the rook across the board, from C5 to E5. With dungeon cunning, Bat brings the king to B7.

With a steady hand, our hero brings the pawn to E7; then bat's king advances from B7 to A6. our hero's pawn crowns on E8 and becomes a queen.

Bat sets the pawn on H5, watching every square. From A8, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to B6. Check: our hero tightens the net by bringing the rook to E6.

Bat answers by moving the king from B6 to C7. our hero gives check with the rook on E7.

With dungeon cunning, Bat brings the king to B6. From E6, our hero's rook forces Bat to defend.

Bat's king advances from B6 to C7. our hero advances the rook from E6 to E5; then bat sets the king on B6, watching every square.

And it is checkmate: our hero ends the game on A5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 43% of the games on this floor.

More from floor 4