Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on D1.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero slides the knight across the board, from G1 to H3. Check from Bat: the rook plants itself on D1.
our hero claims the enemy rook by landing on D1.
Bat's pawn advances from C5 to C4. our hero captures the enemy pawn: the rook leaps from A1 to A4.
Bat sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on E4.
From the dark, Bat pushes the king to F7, and our hero's rook takes E3, leaving E4 behind. Bat answers by moving the king from F7 to G6.
our hero claims the enemy pawn by landing on C3.
With dungeon cunning, Bat brings the king to G7. With a steady hand, our hero brings the rook to B3; then bat's king advances from G7 to G8.
our hero claims the enemy pawn by landing on B6.
Bat sets the pawn on D5, watching every square. our hero captures the enemy pawn: the rook leaps from B6 to B7.
From the dark, Bat pushes the pawn to D4, while our hero's rook takes B6, leaving B7 behind. Bat answers by moving the pawn from E5 to E4.
our hero captures the enemy pawn: the rook leaps from B6 to H6.
With dungeon cunning, Bat brings the pawn to E3. our hero claims the enemy pawn by landing on E3.
Bat's pawn falls on E3 and tears the pawn from our hero.
our hero gives check with the rook on G6.
Bat sets the king on H7, watching every square, while without hurry or fear, our hero places the rook on G3. From the dark, Bat pushes the king to H6.
our hero captures the enemy pawn: the rook leaps from G3 to E3.
Bat answers by moving the king from H6 to G7, while our hero slides the knight across the board, from H3 to F4. With dungeon cunning, Bat brings the king to F6.
From E6, our hero's rook forces Bat to defend.
Bat's king advances from F6 to F7. our hero advances the pawn from B2 to B3, and right after that bat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on B4. From the dark, Bat pushes the king to G7, while our hero's pawn takes B5, leaving B4 behind.
Bat answers by moving the king from G7 to G8, and our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Bat brings the king to F8.
With a steady hand, our hero brings the pawn to B7, and right after that bat's king advances from F8 to G8. our hero's pawn crowns on B8 and becomes a queen.
Bat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the bishop to B2.
From the dark, Bat pushes the king to H7, and our hero's pawn takes E3, leaving E2 behind.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 58 s
- Moves
- 49
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 1
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 31% of the games on this floor.