Battle chronicle

In the depths of Sewers, our hero faces Bat.

With an adventurer's precision, our hero takes the rival rook on G7.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero's pawn takes B3, leaving B2 behind. Bat answers by moving the rook from A4 to G4; then our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Bat brings the rook to G5. With a steady hand, our hero brings the pawn to G3, and bat's king advances from E8 to D8.

our hero advances the pawn from A2 to A3, while bat sets the pawn on E4, watching every square. From F6, our hero's bishop forces Bat to defend.

From the dark, Bat pushes the king to D7; then our hero's pawn takes F3, leaving F2 behind. Bat answers by moving the rook from G5 to G7.

From F6 to G7, our hero's bishop swallows Bat's rook.

With dungeon cunning, Bat brings the pawn to D4. A clean strike: our hero's pawn topples the pawn on E4.

Bat's pawn advances from D6 to D5. From E4 to D5, our hero's pawn swallows Bat's pawn.

Bat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on D6. From the dark, Bat pushes the king to D8, and right after that our hero's pawn takes B4, leaving B3 behind.

Bat answers by moving the king from D8 to D7. A clean strike: our hero's pawn topples the pawn on C5.

Bat advances to C5 and claims our pawn.

With a steady hand, our hero brings the knight to F3. Bat moves the king from D7 to D6 and topples our hero's pawn.

our hero advances the pawn from D2 to D3, while bat sets the pawn on H5, watching every square. Without hurry or fear, our hero places the pawn on C3.

Bat moves the pawn from D4 to C3 and topples our hero's pawn.

A clean strike: our hero's bishop topples the pawn on C3.

Bat answers by moving the king from D6 to D7, and right after that our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Bat brings the king to C7.

A clean strike: our hero's pawn topples the pawn on C5.

Bat's king advances from C7 to B8. our hero advances the pawn from E2 to E3, and bat sets the pawn on B6, watching every square.

A clean strike: our hero's pawn topples the pawn on B6.

From the dark, Bat pushes the pawn to H4. From G3 to H4, our hero's pawn swallows Bat's pawn.

Bat answers by moving the king from B8 to A8; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the king to B8.

With a steady hand, our hero brings the pawn to E4, and bat's king advances from B8 to C8. our hero advances the pawn from H5 to H6, while bat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Bat pushes the king to A6; then our hero's pawn takes H7, leaving H6 behind.

Bat answers by moving the king from A6 to B5, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Bat brings the king to A4.

With a steady hand, our hero brings the pawn to E7, while bat's king advances from A4 to B5. our hero advances the pawn from B6 to B7, and bat sets the king on A6, watching every square.

Promotion: on B8, our hero turns a pawn into a queen.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 42 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
12 / 3
First capture
move 6

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 45% of the games on this floor.

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