Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's king lands on F7 and defeats Bat's queen!

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from A1 to A4.

Bat's knight advances from B7 to D8. our hero claims the enemy pawn by landing on A7.

Bat sets the pawn on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

Bat gives check with the rook on H1.

our hero's king takes F2, leaving E1 behind. Bat answers by moving the pawn from E5 to E4, and our hero slides the king across the board, from F2 to G2.

With dungeon cunning, Bat brings the rook to H5. With a steady hand, our hero brings the rook to A6, and right after that bat's king advances from E8 to F7.

our hero captures the enemy pawn: the rook leaps from A6 to B6.

Bat sets the pawn on D4, watching every square. our hero claims the enemy pawn by landing on D4.

Check from Bat: the rook plants itself on G5.

our hero's king takes F2, leaving G2 behind. Bat answers by moving the king from F7 to E6. our hero claims the enemy pawn by landing on C5.

Bat's rook falls on C5 and tears the pawn from our hero.

With a steady hand, our hero brings the rook to B8. Check from Bat: the rook plants itself on F5.

our hero advances the king from F2 to G2, and right after that bat sets the knight on F7, watching every square. Without hurry or fear, our hero places the rook on B7.

From the dark, Bat pushes the knight to H8, while our hero's rook takes B8, leaving B7 behind. Bat answers by moving the king from E6 to D5.

our hero captures the enemy knight: the rook leaps from B8 to H8.

With dungeon cunning, Bat brings the king to D4. With a steady hand, our hero brings the king to G3, and right after that bat's pawn advances from E4 to E3.

our hero advances the king from G3 to G4; then bat sets the rook on F1, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Bat pushes the pawn to D5, and our hero's king takes G4, leaving G3 behind. Bat answers by moving the rook from F1 to F7, while our hero slides the king across the board, from G4 to G5.

With dungeon cunning, Bat brings the rook to F1. With a steady hand, our hero brings the king to G6; then bat's king advances from D4 to D3.

our hero advances the king from G6 to G7, and right after that bat sets the rook on A1, watching every square. Without hurry or fear, our hero places the rook on G8.

Check from Bat: the rook plants itself on G1.

our hero's king takes H8, leaving G7 behind. After toppling the rook on G8, Bat threatens our hero's king.

our hero captures the enemy rook: the king leaps from H8 to G8.

With dungeon cunning, Bat brings the pawn to E2. With a steady hand, our hero brings the king to F7. On E1, Bat promotes and gains a reinforcing queen.

our hero advances the king from F7 to F6. Bat gives check with the queen on C3.

Without hurry or fear, our hero places the king on F5. From the dark, Bat pushes the queen to C2, and our hero's king takes E5, leaving F5 behind.

Check from Bat: the queen plants itself on C3.

our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Bat brings the queen to A3. With a steady hand, our hero brings the king to E5; then bat's king advances from D3 to C3.

our hero advances the king from E5 to E4, and right after that bat sets the king on C4, watching every square. Without hurry or fear, our hero places the king on E5.

From the dark, Bat pushes the queen to H3, while our hero's king takes F4, leaving E5 behind. Bat answers by moving the king from C4 to D5, and our hero slides the king across the board, from F4 to G5.

Check from Bat: the queen plants itself on G2.

With a steady hand, our hero brings the king to F4, and right after that bat's queen advances from G2 to A2. our hero advances the king from F4 to E3; then bat sets the queen on B2, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the queen to B8, and our hero's king takes C3, leaving D3 behind.

Bat answers by moving the queen from B8 to E8, while our hero slides the king across the board, from C3 to D3. With dungeon cunning, Bat brings the queen to E5.

With a steady hand, our hero brings the king to D2; then bat's king advances from D5 to E6. our hero advances the king from D2 to D3, and right after that bat sets the queen on A5, watching every square.

Without hurry or fear, our hero places the king on D4. Bat's queen reaches A1 and threatens our hero's king.

our hero's king takes C5, leaving D4 behind. Bat answers by moving the queen from A1 to A2, and our hero slides the king across the board, from C5 to C6.

With dungeon cunning, Bat brings the queen to E2. With a steady hand, our hero brings the king to C5, and right after that bat's king advances from E6 to E7.

our hero advances the king from C5 to C6; then bat sets the king on E6, watching every square. Without hurry or fear, our hero places the king on C7.

From the dark, Bat pushes the king to D5, and our hero's king takes D7, leaving C7 behind. Bat answers by moving the queen from E2 to F3, while our hero slides the king across the board, from D7 to E7.

With dungeon cunning, Bat brings the queen to H3. With a steady hand, our hero brings the king to F6; then bat's queen advances from H3 to E3.

our hero advances the king from F6 to F5, and right after that bat sets the queen on E8, watching every square. Without hurry or fear, our hero places the king on F6.

Check from Bat: the queen plants itself on F7.

our hero claims the enemy queen by landing on F7.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
107
How it ended
draw
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
24 / 6
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (107 moves) lasted longer than 93% of the games on this floor.

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