Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

A cruel blow: Bat's knight captures our hero's queen on D8.

The duel ends in a draw: our hero and Bat withdraw.

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The battle, move by move

With a steady hand, our hero brings the pawn to D3, and right after that bat's pawn advances from E4 to E3. our hero advances the pawn from D3 to D4.

After toppling the pawn on F2, Bat threatens our hero's king.

our hero claims the enemy pawn by landing on F2.

From the dark, Bat pushes the king to F7. our hero captures the enemy pawn: the pawn leaps from D4 to E5.

After toppling the pawn on A2, Bat threatens our hero's king.

our hero slides the king across the board, from F2 to F3, and right after that with dungeon cunning, Bat brings the knight to E7. our hero captures the enemy pawn: the pawn leaps from E5 to D6.

Bat's knight advances from E7 to C6. our hero advances the pawn from D6 to D7, and right after that bat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on F4. From the dark, Bat pushes the king to E6. our hero's pawn crowns on D8 and becomes a queen.

Bat's knight falls on D8 and tears the queen from our hero.

our hero slides the king across the board, from F4 to E4. Bat's rook reaches E2 and threatens our hero's king.

With a steady hand, our hero brings the king to D4. Check from Bat: the rook plants itself on E4.

our hero captures the enemy rook: the king leaps from D4 to E4.

Bat sets the knight on C6, watching every square, while without hurry or fear, our hero places the king on F4. From the dark, Bat pushes the king to F6, and our hero's king takes G4, leaving F4 behind.

Check from Bat: the pawn plants itself on H5.

our hero claims the enemy pawn by landing on H5.

With dungeon cunning, Bat brings the knight to D4. With a steady hand, our hero brings the king to G4; then bat's king advances from F6 to F7.

our hero advances the king from G4 to F4, and right after that bat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Bat pushes the knight to E2, while our hero's king takes E3, leaving E4 behind. Bat answers by moving the knight from E2 to C1, and our hero slides the king across the board, from E3 to D2.

With dungeon cunning, Bat brings the pawn to B5. our hero claims the enemy knight by landing on C1.

Bat's king advances from E8 to E7. our hero advances the king from C1 to C2; then bat sets the king on D6, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Bat pushes the king to C5, and our hero's king takes C2, leaving C3 behind.

Bat answers by moving the king from C5 to D4, while our hero slides the king across the board, from C2 to B2. With dungeon cunning, Bat brings the pawn to B4.

With a steady hand, our hero brings the king to A2; then bat's king advances from D4 to C3. our hero advances the king from A2 to B1, and right after that bat sets the king on B3, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Bat pushes the pawn to C3, while our hero's king takes D1, leaving C1 behind.

Bat answers by moving the king from B3 to A3, and our hero slides the king across the board, from D1 to C2. Bat gives check with the pawn on B3.

our hero claims the enemy pawn by landing on C3.

Bat's pawn advances from B3 to B2. our hero advances the king from C3 to C2; then bat sets the king on A2, watching every square.

Without hurry or fear, our hero places the king on D1. On B1, Bat promotes and gains a reinforcing queen.

our hero's king takes D2, leaving D1 behind. Bat answers by moving the queen from B1 to G1, while our hero slides the king across the board, from D2 to C2.

Check from Bat: the queen plants itself on F2.

With a steady hand, our hero brings the king to D3. Bat gives check with the queen on E2.

our hero claims the enemy queen by landing on E2.

Bat sets the king on A3, watching every square, and without hurry or fear, our hero places the king on D3. From the dark, Bat pushes the king to B2, while our hero's king takes D4, leaving D3 behind.

Bat answers by moving the king from B2 to B3, and our hero slides the king across the board, from D4 to D5. With dungeon cunning, Bat brings the king to B2.

With a steady hand, our hero brings the king to D6, and right after that bat's king advances from B2 to B1. our hero advances the king from D6 to D7; then bat sets the king on A1, watching every square.

Without hurry or fear, our hero places the king on C7. From the dark, Bat pushes the king to B1. our hero captures the enemy pawn: the king leaps from C7 to B7.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
87
How it ended
draw
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
23 / 11
First capture
move 2

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 83% of the games on this floor.

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