Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

Bat moves its rook from D2 to D6 and topples our hero's queen!

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

our hero advances the pawn from F2 to F3, and right after that bat sets the pawn on B5, watching every square. our hero captures the enemy pawn: the pawn leaps from F3 to E4.

A cruel blow: Bat's pawn captures our hero's pawn on E4.

our hero's pawn takes D3, leaving D2 behind. Bat answers by moving the rook from H6 to H8. our hero captures the enemy pawn: the pawn leaps from D3 to E4.

A cruel blow: Bat's rook captures our hero's pawn on H2.

With a steady hand, our hero brings the knight to F3, and right after that bat's rook advances from H2 to H8. our hero advances the bishop from C1 to G5.

Check from Bat: the rook plants itself on H1.

Without hurry or fear, our hero places the knight on G1. After toppling the knight on G1, Bat threatens our hero's king.

our hero's king takes F2, leaving E1 behind. A cruel blow: Bat's rook captures our hero's rook on A1.

our hero slides the pawn across the board, from B2 to B3, and right after that with dungeon cunning, Bat brings the rook to C1. our hero captures the enemy pawn: the pawn leaps from B3 to A4.

Bat's rook advances from C1 to B1. our hero claims the enemy pawn by landing on B5.

Bat sets the king on F7, watching every square, and without hurry or fear, our hero places the bishop on D2. From the dark, Bat pushes the king to E6, while our hero's pawn takes A4, leaving A2 behind.

Bat answers by moving the king from E6 to E7, and our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Bat brings the pawn to A5.

our hero claims the enemy pawn by landing on A5.

Bat's king advances from E7 to F6. our hero advances the bishop from A5 to C3; then bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Bat pushes the rook to B3, and our hero's bishop takes A1, leaving C3 behind.

Bat answers by moving the rook from B3 to A3, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Bat brings the king to E8.

our hero captures the enemy knight: the pawn leaps from A6 to B7.

Bat's king advances from E8 to E7. our hero's pawn crowns on B8 and becomes a queen.

Bat's rook falls on A1 and tears the bishop from our hero.

From B7, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to E8, while our hero's queen takes D5, leaving B7 behind. Bat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Bat brings the rook to A6. With a steady hand, our hero brings the queen to C4, and right after that bat's rook advances from A6 to A8.

our hero advances the pawn from B6 to B7; then bat sets the rook on B8, watching every square. our hero gives check with the queen on B5.

From the dark, Bat pushes the king to E7, and our hero's queen takes C6, leaving B5 behind. Bat answers by moving the rook from B8 to H8, while our hero slides the pawn across the board, from G2 to G4.

With dungeon cunning, Bat brings the rook to H1. our hero's pawn crowns on B8 and becomes a queen.

Check from Bat: the rook plants itself on H2.

our hero advances the king from F2 to G3, and right after that bat sets the rook on D2, watching every square. Check: our hero tightens the net by bringing the queen to C7.

From the dark, Bat pushes the king to E6. our hero gives check with the queen on E8.

Bat answers by moving the king from E6 to F6. our hero captures the pawn on D6 and leaves Bat in check.

A cruel blow: Bat's rook captures our hero's queen on D6.

With a steady hand, our hero brings the queen to H5, and right after that bat's rook advances from D6 to E6. our hero gives check with the pawn on G5.

Bat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on G6. After toppling the pawn on G6, Bat threatens our hero's king.

our hero captures the rook on G6 and leaves Bat in check.

A cruel blow: Bat's king captures our hero's queen on G6.

our hero slides the king across the board, from G3 to F3, and right after that with dungeon cunning, Bat brings the king to H5. With a steady hand, our hero brings the king to E2; then bat's king advances from H5 to G6.

our hero advances the king from E2 to D3, and right after that bat sets the king on F6, watching every square. Without hurry or fear, our hero places the king on C4.

From the dark, Bat pushes the king to G5. our hero claims the enemy pawn by landing on C5.

Bat answers by moving the king from G5 to F6, and our hero slides the king across the board, from C5 to D5. With dungeon cunning, Bat brings the king to F7.

our hero claims the enemy pawn by landing on E5.

Bat's king advances from F7 to E8. our hero advances the king from E5 to F5; then bat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Bat pushes the king to E7, and our hero's pawn takes E6, leaving E5 behind.

Bat answers by moving the king from E7 to F8, while our hero slides the king across the board, from F5 to F6. With dungeon cunning, Bat brings the king to G8.

With a steady hand, our hero brings the pawn to E7; then bat's king advances from G8 to H7. our hero's pawn crowns on E8 and becomes a queen.

Bat sets the king on H6, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Bat pushes the king to H7, while our hero's pawn takes E5, leaving E4 behind.

Bat answers by moving the king from H7 to H6, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Bat brings the king to H7.

With a steady hand, our hero brings the pawn to E7, and right after that bat's king advances from H7 to H6. our hero advances the queen from E8 to C6; then bat sets the king on H7, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Bat pushes the king to H6. From E5, our hero's king forces Bat to defend.

Bat answers by moving the king from H6 to G7. Check: our hero tightens the net by bringing the queen to B7.

With dungeon cunning, Bat brings the king to H6. With a steady hand, our hero brings the queen to A4; then bat's king advances from H6 to G5.

our hero advances the queen from B7 to F7, and right after that bat sets the king on H6, watching every square. Without hurry or fear, our hero places the queen on D1.

From the dark, Bat pushes the king to G5. our hero gives check with the queen on G1.

Bat answers by moving the king from G5 to H6, and our hero slides the queen across the board, from F7 to G8. With dungeon cunning, Bat brings the king to H5.

our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 22 s
Moves
129
How it ended
checkmate
Captures (hero / opponent)
10 / 8
Material captured (hero / opponent)
16 / 32
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (129 moves) lasted longer than 98% of the games on this floor.

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