Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero's king lands on F2 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to D3. Bat's rook falls on H2 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from D3 to E4.

Bat sets the pawn on D4, watching every square, while without hurry or fear, our hero places the king on F1. From the dark, Bat pushes the king to F7, and our hero's king takes G1, leaving F1 behind.

A cruel blow: Bat's rook captures our hero's pawn on F2.

our hero claims the enemy rook by landing on F2.

With dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the pawn to B3; then bat's pawn advances from B6 to B5.

our hero claims the enemy pawn by landing on A4.

Bat's pawn falls on A4 and tears the pawn from our hero.

Without hurry or fear, our hero places the rook on B1. From the dark, Bat pushes the king to E6, while our hero's rook takes B5, leaving B1 behind.

Bat answers by moving the knight from A5 to C6, and our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Bat brings the king to F7.

our hero claims the enemy pawn by landing on D4.

Bat's pawn advances from A7 to A6. our hero advances the rook from B5 to B2; then bat sets the knight on B4, watching every square.

Without hurry or fear, our hero places the bishop on D2. From the dark, Bat pushes the king to F8. our hero captures the enemy knight: the bishop leaps from D2 to B4.

A cruel blow: Bat's pawn captures our hero's bishop on B4.

our hero claims the enemy pawn by landing on B4.

With dungeon cunning, Bat brings the king to E7. our hero captures the enemy pawn: the rook leaps from B4 to A4.

Bat's pawn advances from D6 to D5. our hero claims the enemy pawn by landing on D5.

Bat sets the king on F7, watching every square. our hero captures the enemy pawn: the rook leaps from A4 to A6.

A cruel blow: Bat's pawn captures our hero's pawn on D4.

our hero's pawn takes D6, leaving D5 behind. Bat answers by moving the pawn from D4 to D3, and our hero slides the pawn across the board, from D6 to D7.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the rook to A7, and right after that bat's pawn advances from D3 to D2.

our hero advances the king from F2 to E2; then bat sets the king on E6, watching every square. our hero claims the enemy pawn by landing on D2.

From the dark, Bat pushes the king to F7. our hero's pawn crowns on D8 and becomes a queen.

Bat answers by moving the king from F7 to E6, while our hero slides the rook across the board, from A7 to A5. With dungeon cunning, Bat brings the king to F7.

With a steady hand, our hero brings the queen to B6; then bat's king advances from F7 to G8. our hero advances the rook from A5 to A7, and right after that bat sets the king on H8, watching every square.

our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
10 / 5
Material captured (hero / opponent)
16 / 7
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 39% of the games on this floor.

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