Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the king leaps from D2 to C1 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F4. From the dark, Bat pushes the rook to H5. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

Bat answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on D6.

With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the pawn to D7.

A cruel blow: Bat's king captures our hero's pawn on D7.

our hero advances the king from E1 to D2, and right after that bat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Bat pushes the knight to A5, while our hero's king takes D4, leaving C3 behind. Bat answers by moving the pawn from E4 to E3.

our hero captures the enemy pawn: the king leaps from D4 to E3.

With dungeon cunning, Bat brings the rook to H7. With a steady hand, our hero brings the king to D4, and right after that bat's pawn advances from A4 to A3.

our hero advances the king from D4 to C3; then bat sets the king on C5, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Bat pushes the pawn to A6, and our hero's king takes B1, leaving C2 behind. Bat answers by moving the pawn from D5 to D4, while our hero slides the king across the board, from B1 to A2.

With dungeon cunning, Bat brings the knight to B7. our hero captures the enemy pawn: the king leaps from A2 to A3.

Bat's rook reaches H3 and threatens our hero's king.

our hero advances the king from A3 to B2. Check from Bat: the pawn plants itself on C3.

Without hurry or fear, our hero places the king on B3. Bat gives check with the pawn on C2.

our hero claims the enemy pawn by landing on C2.

Bat answers by moving the king from C5 to C6, and our hero slides the king across the board, from C2 to D2. With dungeon cunning, Bat brings the knight to C5.

With a steady hand, our hero brings the king to C2, and right after that bat's rook advances from H3 to H1. our hero advances the king from C2 to D2; then bat sets the rook on C1, watching every square.

our hero claims the enemy rook by landing on C1.

Check from Bat: the knight plants itself on D3.

our hero's king takes C2, leaving C1 behind. Bat answers by moving the knight from D3 to F2, while our hero slides the king across the board, from C2 to B3.

With dungeon cunning, Bat brings the king to C5. With a steady hand, our hero brings the king to A4; then bat's knight advances from F2 to D3.

our hero advances the king from A4 to B3, and right after that bat sets the knight on F4, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Bat pushes the pawn to B5, while our hero's king takes B3, leaving C2 behind. Bat answers by moving the knight from F4 to G2, and our hero slides the king across the board, from B3 to A3.

With dungeon cunning, Bat brings the pawn to D3. With a steady hand, our hero brings the king to B3, and right after that bat's knight advances from G2 to E1.

our hero advances the king from B3 to C3. Check from Bat: the pawn plants itself on B4.

Without hurry or fear, our hero places the king on B3. From the dark, Bat pushes the knight to F3, and our hero's king takes A4, leaving B3 behind.

Bat answers by moving the knight from F3 to G1, while our hero slides the king across the board, from A4 to A5. With dungeon cunning, Bat brings the knight to F3.

our hero captures the enemy pawn: the king leaps from A5 to A6.

Bat's knight advances from F3 to D4. our hero advances the king from A6 to A5, and right after that bat sets the pawn on D2, watching every square.

Without hurry or fear, our hero places the king on A6. From the dark, Bat pushes the knight to F5, while our hero's king takes B7, leaving A6 behind.

Bat answers by moving the knight from F5 to G3, and our hero slides the king across the board, from B7 to C7. On D1, Bat promotes and gains a reinforcing rook.

With a steady hand, our hero brings the king to C8, and right after that bat's rook advances from D1 to H1. our hero advances the king from C8 to D8.

Bat gives check with the rook on D1.

Without hurry or fear, our hero places the king on E7. From the dark, Bat pushes the rook to B1, and our hero's king takes F6, leaving E7 behind.

Bat answers by moving the rook from B1 to E1, while our hero slides the king across the board, from F6 to G5. With dungeon cunning, Bat brings the king to B6.

With a steady hand, our hero brings the king to G4; then bat's knight advances from G3 to H5. our hero claims the enemy knight by landing on H5.

Check from Bat: the rook plants itself on H1.

Without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the pawn to B3, while our hero's king takes G3, leaving G4 behind.

Bat answers by moving the rook from H1 to A1, and our hero slides the king across the board, from G3 to F4. Check from Bat: the rook plants itself on F1.

With a steady hand, our hero brings the king to E4. Bat gives check with the rook on E1.

our hero advances the king from E4 to D4; then bat sets the rook on C1, watching every square. Without hurry or fear, our hero places the king on D5.

Check from Bat: the rook plants itself on D1.

our hero's king takes C4, leaving D5 behind. Bat answers by moving the rook from D1 to D3. our hero claims the enemy rook by landing on D3.

With dungeon cunning, Bat brings the king to A5. With a steady hand, our hero brings the king to C3; then bat's pawn advances from B3 to B2.

our hero claims the enemy pawn by landing on B2.

The duel ends in a draw: our hero and Bat withdraw.