Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on H6.

Bat falls to our hero's mate. The legend grows.

Loading…

The battle, move by move

A clean strike: our hero's bishop topples the rook on H6.

Bat's pawn advances from A7 to A6. our hero advances the knight from G1 to E2, and bat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the pawn to B5. our hero gives check with the bishop on G5.

Bat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Bat brings the pawn to D4.

With a steady hand, our hero brings the pawn to H6, and bat's knight advances from B7 to D8. our hero advances the pawn from H6 to H7, while bat sets the knight on F7, watching every square.

Without hurry or fear, our hero places the knight on G3. From the dark, Bat pushes the king to D5; then our hero's bishop takes F6, leaving G5 behind.

Bat answers by moving the king from D5 to C4, and right after that our hero slides the king across the board, from E1 to D2. With dungeon cunning, Bat brings the king to D5.

With a steady hand, our hero brings the knight to F5, while bat's pawn advances from B5 to B4. our hero advances the knight from F5 to H6.

Bat moves the knight from F7 to H6 and topples our hero's knight.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Bat pushes the knight to F5. From G8, our hero's queen forces Bat to defend.

Bat answers by moving the king from D5 to C6. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Bat brings the king to B6. From E8 to A4, our hero's queen swallows Bat's pawn.

Bat's knight advances from F5 to E3. From D8, our hero's bishop forces Bat to defend.

Bat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to D7.

From the dark, Bat pushes the king to B8. our hero gives check with the queen on C7.

Bat answers by moving the king from B8 to A8. From C7 to D6, our hero's queen swallows Bat's pawn.

Bat gives check with the knight on C4.

With a steady hand, our hero brings the king to E2, while bat's knight advances from C4 to A3. By taking the pawn on A6, our hero drives Bat into check.

Bat sets the king on B8, watching every square; then without hurry or fear, our hero places the bishop on B6. Bat advances to C2 and claims our pawn.

Check: our hero tightens the net by bringing the queen to A7.

Bat answers by moving the king from B8 to C8. And it is checkmate: our hero ends the game on C7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 15 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
4 / 2
Material captured (hero / opponent)
8 / 4
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 31% of the games on this floor.

More from floor 4