Battle chronicle
A new legend is written: our hero challenges Bat on floor 4.
our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A4.
Bat's rook falls on H2 and tears the pawn from our hero.
our hero captures the enemy pawn: the rook leaps from A4 to A7.
Bat sets the rook on H1, watching every square, while without hurry or fear, our hero places the king on F1. From the dark, Bat pushes the pawn to C4.
our hero captures the enemy knight: the rook leaps from A7 to B7.
Bat answers by moving the rook from H1 to H4. our hero claims the enemy pawn by landing on B6.
With dungeon cunning, Bat brings the rook to H6. With a steady hand, our hero brings the pawn to D3; then bat's king advances from E8 to E7.
our hero claims the enemy rook by landing on H6.
Bat sets the pawn on D4, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to E4.
From the dark, Bat pushes the king to E6, while our hero's knight takes F3, leaving G1 behind. Bat answers by moving the king from E6 to D7, and our hero slides the bishop across the board, from H6 to F8.
With dungeon cunning, Bat brings the pawn to D3. our hero claims the enemy pawn by landing on D3.
Bat's king advances from D7 to E8. our hero captures the enemy pawn: the bishop leaps from F8 to D6.
Bat sets the king on D8, watching every square. our hero claims the enemy pawn by landing on E5.
Bat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C2 to D3.
Bat answers by moving the king from D8 to C8. our hero gives check with the rook on B8.
With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the bishop to F4; then bat's king advances from D7 to C6.
our hero advances the pawn from E4 to E5, and right after that bat sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on G5.
From the dark, Bat pushes the king to C7. From E6, our hero's knight forces Bat to defend.
Bat's king falls on B8 and tears the rook from our hero.
our hero slides the knight across the board, from E6 to C5; then with dungeon cunning, Bat brings the king to A8. With a steady hand, our hero brings the pawn to E6, and right after that bat's king advances from A8 to A7.
our hero advances the pawn from E6 to E7; then bat sets the king on B6, watching every square. Without hurry or fear, our hero places the knight on E6.
From the dark, Bat pushes the king to C6. our hero's pawn crowns on E8 and becomes a queen.
Bat answers by moving the king from C6 to D5. Mate. our hero's queen on D7 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 13 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 16 / 7
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 31% of the games on this floor.