Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero answers with fury: the knight leaps from C3 to A2 and captures the enemy rook.
In the end, our hero delivers checkmate and Bat flees the board.
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The battle, move by move
With a steady hand, our hero brings the pawn to E3; then bat's pawn advances from C5 to C4. our hero advances the knight from G1 to E2, and right after that bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the king to F8, while our hero's knight takes C3, leaving E2 behind.
After toppling the pawn on A2, Bat threatens our hero's king.
our hero captures the enemy rook: the knight leaps from C3 to A2.
With dungeon cunning, Bat brings the knight to F6. With a steady hand, our hero brings the knight to B4, and right after that bat's pawn advances from B6 to B5.
our hero advances the king from D2 to C3; then bat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Bat pushes the pawn to D5, and our hero's knight takes C2, leaving B4 behind. Check from Bat: the pawn plants itself on D4.
our hero claims the enemy pawn by landing on D4.
After toppling the pawn on D4, Bat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from C3 to D4.
Bat's king advances from E7 to D7. our hero advances the king from D4 to C5, and right after that bat sets the pawn on H5, watching every square.
our hero captures the enemy pawn: the king leaps from C5 to B5.
From the dark, Bat pushes the king to E6. Check: our hero tightens the net by bringing the knight to D4.
Bat answers by moving the king from E6 to E7, and our hero slides the king across the board, from B5 to B6. Check from Bat: the knight plants itself on D5.
our hero claims the enemy pawn by landing on B7.
Bat's knight advances from D5 to B6. our hero captures the enemy knight: the king leaps from B7 to B6.
Bat sets the king on F6, watching every square, while without hurry or fear, our hero places the king on B5. From the dark, Bat pushes the king to E5.
our hero captures the enemy pawn: the king leaps from B5 to C4.
Bat answers by moving the pawn from E4 to E3, while our hero slides the king across the board, from C4 to D3. With dungeon cunning, Bat brings the pawn to E2.
our hero captures the enemy pawn: the king leaps from D3 to E2.
A cruel blow: Bat's king captures our hero's knight on D4.
our hero advances the king from E2 to F3, and right after that bat sets the king on C5, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Bat pushes the king to D5, while our hero's king takes G5, leaving F4 behind. Bat answers by moving the king from D5 to E6.
our hero captures the enemy pawn: the king leaps from G5 to H5.
With dungeon cunning, Bat brings the king to F5. With a steady hand, our hero brings the king to H6, and right after that bat's king advances from F5 to G4.
our hero advances the pawn from H4 to H5; then bat sets the king on H3, watching every square. Without hurry or fear, our hero places the king on G6.
From the dark, Bat pushes the king to G4, and our hero's pawn takes H6, leaving H5 behind. Bat answers by moving the king from G4 to F3, while our hero slides the pawn across the board, from H6 to H7.
With dungeon cunning, Bat brings the king to E4. our hero's pawn crowns on H8 and becomes a queen.
Bat's king advances from E4 to E3. Check: our hero tightens the net by bringing the queen to E5.
Bat sets the king on F3, watching every square, and without hurry or fear, our hero places the king on F5. From the dark, Bat pushes the king to G2, while our hero's queen takes E3, leaving E5 behind.
Bat answers by moving the king from G2 to F1, and our hero slides the king across the board, from F5 to F4. With dungeon cunning, Bat brings the king to G2.
our hero gives check with the queen on G3.
Bat's king advances from G2 to H1. From F3, our hero's queen forces Bat to defend.
Bat sets the king on H2, watching every square, while without hurry or fear, our hero places the king on G4. From the dark, Bat pushes the king to G1, and our hero's king takes F4, leaving G4 behind.
Bat answers by moving the king from G1 to H2. From F2, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to H3. our hero delivers the final mate from G3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 3 s
- Moves
- 81
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 15 / 5
- First capture
- move 4
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 78% of the games on this floor.