Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's queen lands on H1 and defeats Rat's rook!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the knight on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to D8.
A clean strike: our hero's pawn topples the knight on E5.
Rat answers by moving the pawn from D7 to D5, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to G4, while rat's pawn advances from D5 to D4. From C3 to D4, our hero's pawn swallows Rat's pawn.
Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to G5, and right after that our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from E8 to F8; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to H3, and rat's pawn advances from C7 to C5. our hero advances the pawn from E3 to E4, while rat sets the pawn on A4, watching every square.
From D4 to C5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to H7; then our hero's pawn takes H4, leaving H3 behind. Rat advances to H4 and claims our pawn.
our hero slides the king across the board, from D1 to E1, and with dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to C6, while rat's king advances from G8 to G7.
our hero advances the pawn from C6 to C7, and rat sets the king on H8, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G7. From C8 to C4, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from G7 to H8; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G8.
our hero gives check with the queen on C8.
Rat's king advances from G8 to H7. From G6, our hero's pawn forces Rat to defend.
Rat advances to G6 and claims our pawn.
Check: our hero tightens the net by bringing the queen to E8.
From the dark, Rat pushes the king to H6. A clean strike: our hero's queen topples the pawn on E7.
Rat answers by moving the pawn from H4 to H3. From F8, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to E7, while rat's king advances from H5 to G4.
Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on G5, watching every square. A clean strike: our hero's queen topples the pawn on A4.
From the dark, Rat pushes the king to G4. Check: our hero tightens the net by bringing the queen to G8.
Rat answers by moving the king from G4 to H5. our hero gives check with the queen on E8.
With dungeon cunning, Rat brings the king to H4. From E7, our hero's queen forces Rat to defend.
Rat's king advances from H4 to H5. Check: our hero tightens the net by bringing the queen to H8.
Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to G5; then our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the pawn from H3 to H2, and right after that our hero slides the king across the board, from E1 to F1. Rat's pawn crowns on H1 and a hostile rook is born.
A clean strike: our hero's queen topples the rook on H1.
Rat's king advances from G5 to G6. our hero advances the pawn from E5 to E6, and rat sets the king on G5, watching every square.
Check: our hero tightens the net by bringing the queen to G8.
From the dark, Rat pushes the king to F5, and right after that our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from F5 to F6; then our hero slides the queen across the board, from H1 to E4.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 46 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 14 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.