Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on H3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's pawn advances from A5 to A4. our hero advances the pawn from H2 to H3, and right after that rat sets the knight on F6, watching every square.
our hero captures the enemy pawn: the pawn leaps from H3 to G4.
From the dark, Rat pushes the pawn to C4, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the knight from F6 to H7, and our hero slides the pawn across the board, from D2 to D3.
A cruel blow: Rat's knight captures our hero's pawn on G5.
our hero claims the enemy pawn by landing on C4.
Rat's knight advances from G5 to H3. our hero captures the enemy knight: the pawn leaps from G2 to H3.
Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to G8, and our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the king from G8 to F8, while our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to F3; then rat's king advances from F8 to F7. our hero advances the pawn from F3 to F4, and right after that rat sets the king on E6, watching every square.
our hero captures the enemy pawn: the pawn leaps from F4 to E5.
A cruel blow: Rat's king captures our hero's pawn on E5.
our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from E5 to D4, and our hero slides the pawn across the board, from E4 to E5.
A cruel blow: Rat's king captures our hero's pawn on C4.
With a steady hand, our hero brings the pawn to E6. Rat's king falls on C5 and tears the pawn from our hero.
our hero advances the pawn from E6 to E7; then rat sets the king on B6, watching every square. our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to B5. our hero gives check with the queen on B8.
Rat answers by moving the king from B5 to A5. our hero captures the pawn on C7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to B5. Check: our hero tightens the net by bringing the queen to E5.
Rat's pawn advances from C6 to C5. our hero gives check with the queen on B2.
Rat sets the king on C4, watching every square, and without hurry or fear, our hero places the queen on D2. From the dark, Rat pushes the king to B5, while our hero's queen takes C2, leaving D2 behind.
Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the queen leaps from C2 to G6.
With dungeon cunning, Rat brings the king to A5. From F5, our hero's queen forces Rat to defend.
Rat's king advances from A5 to A6. our hero advances the pawn from H3 to H4; then rat sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to A7, and our hero's king takes D1, leaving E2 behind.
Rat gives check with the pawn on C2.
our hero claims the enemy pawn by landing on C2.
With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to H6; then rat's king advances from B6 to C7.
our hero advances the pawn from H6 to H7, and right after that rat sets the king on D6, watching every square. our hero's pawn crowns on H8 and becomes a queen.
From the dark, Rat pushes the king to E7, while our hero's queen takes G6, leaving F5 behind. Rat answers by moving the king from E7 to D7.
From H7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to D8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 59 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.