Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's pawn lands on H7 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Bat pushes the king to E7, and right after that our hero's pawn takes G4, leaving G2 behind.
Bat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Bat brings the rook to H5.
With a steady hand, our hero brings the pawn to G6, and bat's rook advances from H5 to H7. A clean strike: our hero's pawn topples the rook on H7.
Bat sets the king on F7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
From the dark, Bat pushes the knight to A5. Check: our hero tightens the net by bringing the queen to H5.
Bat answers by moving the king from F7 to G8, and right after that our hero slides the queen across the board, from H5 to H6. With dungeon cunning, Bat brings the king to F7.
A clean strike: our hero's queen topples the pawn on D6.
Bat's pawn advances from D5 to D4. our hero advances the queen from D6 to H6, and bat sets the pawn on E3, watching every square.
A clean strike: our hero's pawn topples the pawn on E3.
From the dark, Bat pushes the pawn to D3. From E2 to D3, our hero's pawn swallows Bat's pawn.
Bat answers by moving the pawn from B6 to B5; then our hero slides the pawn across the board, from B2 to B4. Bat advances to B3 and claims our pawn.
From A2 to B3, our hero's pawn swallows Bat's pawn.
Bat's pawn advances from E5 to E4. A clean strike: our hero's pawn topples the pawn on E4.
Bat advances to B3 and claims our pawn.
By taking the pawn on A7, our hero drives Bat into check.
From the dark, Bat pushes the king to G8; then our hero's rook takes B7, leaving A7 behind. Bat answers by moving the knight from B3 to A5, and right after that our hero slides the rook across the board, from B7 to A7.
With dungeon cunning, Bat brings the knight to C4. With a steady hand, our hero brings the rook to B7, while bat's knight advances from C4 to A3.
From B7 to B5, our hero's rook swallows Bat's pawn.
Bat sets the knight on C4, watching every square. A clean strike: our hero's rook topples the pawn on C5.
From the dark, Bat pushes the knight to A3. From C1 to A3, our hero's bishop swallows Bat's knight.
Bat answers by moving the king from G8 to F7. our hero gives check with the queen on H7.
With dungeon cunning, Bat brings the king to F8. Mate. our hero's rook on C8 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 57 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 2
- First capture
- move 4
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 29% of the games on this floor.