Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from C1 to H6 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the rook on H6.

With dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the pawn to F3, and bat's pawn advances from A7 to A6.

A clean strike: our hero's pawn topples the pawn on E4.

Bat sets the king on C7, watching every square. From E4 to D5, our hero's pawn swallows Bat's pawn.

From the dark, Bat pushes the king to B8. A clean strike: our hero's rook topples the pawn on A4.

Bat answers by moving the pawn from B6 to B5. From A4 to A6, our hero's rook swallows Bat's pawn.

With dungeon cunning, Bat brings the king to C8. A clean strike: our hero's rook topples the pawn on D6.

Bat's king advances from C8 to C7. our hero advances the rook from D6 to G6, and bat sets the king on C8, watching every square.

Without hurry or fear, our hero places the pawn on D6. From the dark, Bat pushes the knight to D8, and right after that our hero's rook takes G8, leaving G6 behind.

Bat answers by moving the pawn from E5 to E4; then our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Bat brings the pawn to B4.

With a steady hand, our hero brings the knight to F4. In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat's king advances from C8 to B8. By taking the knight on D8, our hero drives Bat into check.

Bat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on D7; then from the dark, Bat pushes the pawn to C4.

our hero's rook takes C8, leaving D8 behind, and right after that bat answers by moving the king from A7 to B7. From C8 to C4, our hero's rook swallows Bat's pawn.

With dungeon cunning, Bat brings the king to A7. A clean strike: our hero's rook topples the pawn on B4.

Bat's king advances from A7 to A6. our hero gives check with the rook on A4.

Bat sets the king on B5, watching every square. Without hurry or fear, our hero places the rook on A8, and right after that from the dark, Bat pushes the king to B6.

Promotion: on D8, our hero turns a pawn into a queen.

Bat answers by moving the king from B6 to C6. our hero gives check with the rook on C8.

With dungeon cunning, Bat brings the king to B7. From C7, our hero's queen forces Bat to defend.

Bat's king advances from B7 to A6, while our hero advances the rook from C8 to B8.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 28 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
15 / 0
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 26% of the games on this floor.

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