Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

Bat moves its king from D5 to E4 and topples our hero's rook!

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

Bat sets the rook on F6, watching every square. From A4 to A7, our hero's rook swallows Bat's pawn.

From the dark, Bat pushes the king to D8. A clean strike: our hero's rook topples the knight on B7.

Bat answers by moving the rook from F6 to E6. From B7 to B6, our hero's rook swallows Bat's pawn.

With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the rook to B5, while bat's king advances from E7 to D8.

From B5 to C5, our hero's rook swallows Bat's pawn.

Bat sets the king on D7, watching every square. A clean strike: our hero's rook topples the pawn on D5.

From the dark, Bat pushes the king to C6, and right after that our hero's rook takes D1, leaving D5 behind. Bat answers by moving the pawn from D6 to D5; then our hero slides the king across the board, from E1 to F1.

Check from Bat: the rook plants itself on F6.

With a steady hand, our hero brings the king to E1, and bat's rook advances from F6 to F8. our hero advances the rook from D1 to D2, while bat sets the rook on F4, watching every square.

Without hurry or fear, our hero places the rook on E2. From the dark, Bat pushes the pawn to D4; then our hero's king takes D1, leaving E1 behind.

Bat answers by moving the rook from F4 to F3. From E2 to E4, our hero's rook swallows Bat's pawn.

Bat's rook reaches F1 and threatens our hero's king.

With a steady hand, our hero brings the king to E2, while bat's king advances from C6 to D5. From E2 to F1, our hero's king swallows Bat's rook.

Bat moves the king from D5 to E4 and topples our hero's rook.

Without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the king to F4, and right after that our hero's king takes E2, leaving F2 behind.

Bat answers by moving the pawn from E5 to E4; then our hero slides the king across the board, from E2 to D2. With dungeon cunning, Bat brings the king to E5.

With a steady hand, our hero brings the king to E2, and bat's king advances from E5 to F4. our hero advances the king from E2 to D2.

Check from Bat: the pawn plants itself on E3.

Without hurry or fear, our hero places the king on E2. From the dark, Bat pushes the king to G3; then our hero's king takes E1, leaving E2 behind.

Bat answers by moving the king from G3 to G4, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Bat brings the king to G3.

With a steady hand, our hero brings the king to D3, while bat's king advances from G3 to G2. From D3 to D4, our hero's king swallows Bat's pawn.

Bat sets the king on H2, watching every square. A clean strike: our hero's king topples the pawn on E3.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
53
How it ended
draw
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 5
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 36% of the games on this floor.

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