Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the king leaps from G3 to H4 and captures the enemy rook.

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A4.

Bat answers by moving the king from E8 to D8, and our hero slides the rook across the board, from A4 to A2. Bat's rook reaches H1 and threatens our hero's king.

With a steady hand, our hero brings the king to F2, and right after that bat's king advances from D8 to C8. our hero advances the king from F2 to G2; then bat sets the rook on H8, watching every square.

our hero claims the enemy pawn by landing on A7.

From the dark, Bat pushes the rook to H4. our hero captures the enemy knight: the rook leaps from A7 to B7.

Bat answers by moving the pawn from E4 to E3. our hero claims the enemy pawn by landing on B6.

With dungeon cunning, Bat brings the pawn to E2. With a steady hand, our hero brings the rook to B1.

On E1, Bat promotes and gains a reinforcing knight.

our hero claims the enemy knight by landing on E1.

Bat sets the king on C7, watching every square, and without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the king to B8.

our hero claims the enemy rook by landing on H4.

Bat answers by moving the king from B8 to C7, and our hero slides the king across the board, from H4 to G3. With dungeon cunning, Bat brings the king to D7.

With a steady hand, our hero brings the king to G2, and right after that bat's king advances from D7 to C7. our hero advances the king from G2 to F1; then bat sets the king on B6, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Bat pushes the king to A7, and our hero's rook takes H1, leaving E1 behind.

Bat answers by moving the king from A7 to A6, while our hero slides the rook across the board, from H1 to H6. With dungeon cunning, Bat brings the king to B6.

our hero captures the pawn on D6 and leaves Bat in check.

Bat's king advances from B6 to B5. our hero claims the enemy pawn by landing on D5.

Bat sets the king on B4, watching every square. our hero captures the enemy pawn: the rook leaps from D5 to E5.

From the dark, Bat pushes the king to B5, while our hero's king takes E1, leaving F2 behind. Bat answers by moving the king from B5 to B6, and our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the rook to E4, and right after that bat's pawn advances from C4 to C3.

our hero advances the rook from E4 to E2; then bat sets the king on C5, watching every square. Without hurry or fear, our hero places the king on C2.

From the dark, Bat pushes the king to C6. our hero captures the enemy pawn: the king leaps from C2 to C3.

Bat answers by moving the king from C6 to D5, while our hero slides the king across the board, from C3 to C2. With dungeon cunning, Bat brings the king to D6.

From D2, our hero's rook forces Bat to defend.

Bat's king advances from D6 to C6. our hero advances the rook from D2 to H2, and right after that bat sets the king on B6, watching every square.

our hero gives check with the rook on H6.

From the dark, Bat pushes the king to C7. From H7, our hero's rook forces Bat to defend.

Bat answers by moving the king from C7 to B8. Check: our hero tightens the net by bringing the rook to H8.

With dungeon cunning, Bat brings the king to C7. our hero gives check with the rook on H7.

Bat's king advances from C7 to B8. From H8, our hero's rook forces Bat to defend.

Bat sets the king on C7, watching every square. Check: our hero tightens the net by bringing the rook to H7.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 4 s
Moves
69
How it ended
draw
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 60% of the games on this floor.

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