Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on H6.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's bishop topples the rook on H6.
Bat answers by moving the pawn from E4 to E3. From H6 to E3, our hero's bishop swallows Bat's pawn.
With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the bishop to C1, while bat's king advances from F7 to F6.
our hero advances the pawn from C2 to C3, and bat sets the pawn on A3, watching every square. A clean strike: our hero's bishop topples the pawn on A3.
From the dark, Bat pushes the knight to D8, and right after that our hero's king takes D2, leaving E1 behind. Bat answers by moving the king from F6 to G6; then our hero slides the king across the board, from D2 to C2.
With dungeon cunning, Bat brings the pawn to C4. From A3 to D6, our hero's bishop swallows Bat's pawn.
Bat's king advances from G6 to F6. our hero advances the bishop from D6 to C7, while bat sets the pawn on A6, watching every square.
From C7 to B6, our hero's bishop swallows Bat's pawn.
From the dark, Bat pushes the pawn to E4; then our hero's king takes D2, leaving C2 behind. Bat answers by moving the knight from D8 to F7, and right after that our hero slides the king across the board, from D2 to E3.
With dungeon cunning, Bat brings the king to E7. With a steady hand, our hero brings the king to D4, while bat's king advances from E7 to D6.
From C5, our hero's bishop forces Bat to defend.
Bat sets the king on D7, watching every square. A clean strike: our hero's king topples the pawn on D5.
From the dark, Bat pushes the knight to G5. From D5 to C4, our hero's king swallows Bat's pawn.
Bat answers by moving the king from D7 to E6; then our hero slides the king across the board, from C4 to D4. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the pawn to C4, and bat's king advances from D7 to E8. our hero advances the king from D4 to E3, while bat sets the king on F7, watching every square.
Without hurry or fear, our hero places the bishop on D6. From the dark, Bat pushes the king to E8; then our hero's pawn takes C5, leaving C4 behind.
Bat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Bat brings the king to G6.
With a steady hand, our hero brings the pawn to C7, while bat's king advances from G6 to H6. Promotion: on C8, our hero turns a pawn into a queen.
Bat sets the king on G7, watching every square. A clean strike: our hero's queen topples the pawn on A6.
From the dark, Bat pushes the knight to E6, and right after that our hero's bishop takes E7, leaving D6 behind. Bat answers by moving the knight from E6 to D8.
A clean strike: our hero's bishop topples the knight on D8.
With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the queen to C4, and bat's king advances from H7 to H8.
A clean strike: our hero's king topples the pawn on E4.
Bat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the queen on E6. From the dark, Bat pushes the king to F8.
our hero gives check with the queen on F6.
Bat answers by moving the king from F8 to G8, and right after that our hero slides the bishop across the board, from D8 to E7. With dungeon cunning, Bat brings the king to H7.
With a steady hand, our hero brings the queen to G5, while bat's king advances from H7 to H8. our hero advances the bishop from E7 to F8, and bat sets the king on H7, watching every square.
Mate. our hero's queen on G7 leaves Bat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 38 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 60% of the games on this floor.