Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

Bat moves its king from B7 to C8 and topples our hero's queen!

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's rook topples the pawn on A4.

From the dark, Bat pushes the pawn to B5. From A4 to A7, our hero's rook swallows Bat's pawn.

Bat answers by moving the rook from H6 to H3; then our hero slides the bishop across the board, from C1 to G5. Check from Bat: the rook plants itself on H1.

With a steady hand, our hero brings the king to F2, and bat's king advances from E8 to F8. our hero advances the king from F2 to G2, while bat sets the rook on H5, watching every square.

Without hurry or fear, our hero places the bishop on F6. From the dark, Bat pushes the pawn to B4.

A clean strike: our hero's rook topples the knight on B7.

Bat answers by moving the king from F8 to E8. Check: our hero tightens the net by bringing the rook to E7.

With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the king to F2. Check from Bat: the rook plants itself on H2.

our hero advances the king from F2 to E3, and bat sets the rook on F2, watching every square. A clean strike: our hero's king topples the rook on F2.

From the dark, Bat pushes the pawn to D4, and right after that our hero's king takes E2, leaving F2 behind. Bat answers by moving the king from D8 to C8; then our hero slides the king across the board, from E2 to D2.

With dungeon cunning, Bat brings the pawn to B3. From C2 to B3, our hero's pawn swallows Bat's pawn.

Bat's pawn advances from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.

Bat sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the rook on D7. From the dark, Bat pushes the pawn to D3.

A clean strike: our hero's rook topples the pawn on D6.

Bat's pawn reaches E3 and threatens our hero's king.

From D2 to D3, our hero's king swallows Bat's pawn.

With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the pawn to C5, while bat's pawn advances from E3 to E2.

From D3 to E2, our hero's king swallows Bat's pawn.

Bat sets the king on B7, watching every square. A clean strike: our hero's bishop topples the pawn on E5.

From the dark, Bat pushes the king to C7, and right after that our hero's pawn takes C6, leaving C5 behind. Bat answers by moving the king from C7 to B6.

Check: our hero tightens the net by bringing the bishop to D4.

With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the king to E3, and bat's king advances from C7 to B8.

our hero advances the bishop from D4 to B6, while bat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on C7.

From the dark, Bat pushes the king to B7. Promotion: on C8, our hero turns a pawn into a queen.

Bat advances to C8 and claims our queen.

our hero slides the rook across the board, from D6 to D7. Bat moves the king from C8 to D7 and topples our hero's rook.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
56
How it ended
draw
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
16 / 14
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (56 moves) lasted longer than 42% of the games on this floor.

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