Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero answers with fury: the rook leaps from A1 to A4 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
From A1 to A4, our hero's rook swallows Bat's rook.
Bat answers by moving the knight from D5 to E7. A clean strike: our hero's rook topples the pawn on E4.
With dungeon cunning, Bat brings the knight to G8. With a steady hand, our hero brings the rook to A4, and bat's king advances from E8 to D7.
our hero advances the rook from A4 to A7, while bat sets the king on C6, watching every square. Without hurry or fear, our hero places the rook on A8.
From the dark, Bat pushes the pawn to E4. A clean strike: our hero's rook topples the knight on G8.
Bat answers by moving the king from C6 to C7, and right after that our hero slides the rook across the board, from G8 to H8. With dungeon cunning, Bat brings the pawn to D5.
A clean strike: our hero's rook topples the pawn on H6.
Bat's king advances from C7 to D8. From H6 to B6, our hero's rook swallows Bat's pawn.
Bat sets the king on D7, watching every square. By taking the pawn on B7, our hero drives Bat into check.
From the dark, Bat pushes the king to C8, and right after that our hero's rook takes B5, leaving B7 behind. Bat answers by moving the king from C8 to C7.
By taking the pawn on C5, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to B7. From C5 to D5, our hero's rook swallows Bat's pawn.
Bat's king advances from B7 to C6. our hero advances the rook from D5 to E5, while bat sets the king on D7, watching every square.
From E5 to E4, our hero's rook swallows Bat's pawn.
From the dark, Bat pushes the king to C7; then our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the king from C7 to D7, and right after that our hero slides the pawn across the board, from B2 to B4.
With dungeon cunning, Bat brings the king to C7. With a steady hand, our hero brings the pawn to G5, while bat's king advances from C7 to B6.
our hero advances the pawn from G5 to G6, and bat sets the king on B5, watching every square. Without hurry or fear, our hero places the rook on D4.
From the dark, Bat pushes the king to A6, and right after that our hero's pawn takes G7, leaving G6 behind. Bat answers by moving the king from A6 to A7.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the king to A6. Check: our hero tightens the net by bringing the queen to A8.
Bat's king advances from A6 to B5. our hero gives check with the queen on B7.
Bat sets the king on A4, watching every square. From B5, our hero's pawn forces Bat to defend.
From the dark, Bat pushes the king to B3; then our hero's queen takes G2, leaving B7 behind. Bat answers by moving the king from B3 to C3, and right after that our hero slides the rook across the board, from D4 to D1.
With dungeon cunning, Bat brings the king to B4. With a steady hand, our hero brings the pawn to B6, while bat's king advances from B4 to C3.
our hero advances the pawn from B6 to B7, and bat sets the king on B4, watching every square. Promotion: on B8, our hero turns a pawn into a queen.
From the dark, Bat pushes the king to A4. From A8, our hero's queen forces Bat to defend.
Bat answers by moving the king from A4 to B3. Check: our hero tightens the net by bringing the queen to F3.
With dungeon cunning, Bat brings the king to C2. our hero gives check with the queen on C8.
Bat's king advances from C2 to B2. our hero advances the queen from F3 to D3, while bat sets the king on A2, watching every square.
Check: our hero tightens the net by bringing the queen to C4.
From the dark, Bat pushes the king to B2. our hero gives check with the queen on D2.
Bat answers by moving the king from B2 to A3, and right after that our hero slides the queen across the board, from C4 to B5.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 49 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 67% of the games on this floor.