Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's king lands on G2 and defeats Bat's queen!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero slides the knight across the board, from G1 to H3; then with dungeon cunning, Bat brings the pawn to C4. With a steady hand, our hero brings the knight to G5, and right after that bat's pawn advances from A7 to A5.
our hero advances the king from E1 to F2; then bat sets the knight on C5, watching every square. Without hurry or fear, our hero places the king on G3.
From the dark, Bat pushes the pawn to D4, and our hero's king takes G4, leaving G3 behind. Bat answers by moving the pawn from D4 to D3.
our hero claims the enemy pawn by landing on D3.
Bat gives check with the rook on H4.
our hero captures the enemy rook: the king leaps from G4 to H4.
Bat's pawn advances from E4 to E3. our hero advances the pawn from G2 to G4. Bat's pawn falls on D3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from C2 to D3.
From the dark, Bat pushes the king to F8, while our hero's king takes G3, leaving H4 behind. Bat answers by moving the pawn from E3 to E2, and our hero slides the king across the board, from G3 to F2.
With dungeon cunning, Bat brings the king to G7. our hero claims the enemy pawn by landing on E2.
Bat's pawn advances from A4 to A3. our hero advances the king from E2 to D2; then bat sets the pawn on B5, watching every square.
Without hurry or fear, our hero places the knight on E4. From the dark, Bat pushes the king to G6. our hero captures the enemy pawn: the knight leaps from E4 to D6.
Bat answers by moving the pawn from A3 to A2. our hero claims the enemy pawn by landing on B5.
Bat's knight reaches E4 and threatens our hero's king.
our hero captures the enemy knight: the pawn leaps from D3 to E4.
On A1, Bat promotes and gains a reinforcing queen.
our hero advances the knight from B5 to C3. Bat gives check with the queen on D1.
Without hurry or fear, our hero places the king on E3. Bat's queen reaches E1 and threatens our hero's king.
our hero's knight takes E2, leaving C3 behind. Bat answers by moving the queen from E1 to B4, and our hero slides the knight across the board, from E2 to C1.
Bat gives check with the queen on D4.
With a steady hand, our hero brings the king to E2. After toppling the pawn on E4, Bat threatens our hero's king.
our hero advances the king from E2 to F2; then bat sets the queen on C6, watching every square. Without hurry or fear, our hero places the knight on D3.
Bat gives check with the queen on G2.
our hero captures the enemy queen: the king leaps from F2 to G2.
Bat answers by moving the king from G6 to G5, while our hero slides the king across the board, from G2 to G3. With dungeon cunning, Bat brings the pawn to E4.
With a steady hand, our hero brings the knight to C5; then bat's king advances from G5 to F6. our hero captures the pawn on E4 and leaves Bat in check.
Bat sets the king on G6, watching every square, and without hurry or fear, our hero places the king on F4. From the dark, Bat pushes the king to G7, while our hero's king takes F5, leaving F4 behind.
Bat answers by moving the king from G7 to H7, and our hero slides the king across the board, from F5 to F6. With dungeon cunning, Bat brings the king to G8.
With a steady hand, our hero brings the king to G6, and right after that bat's pawn advances from A5 to A4. our hero advances the knight from E4 to C3; then bat sets the king on H8, watching every square.
our hero claims the enemy pawn by landing on A4.
From the dark, Bat pushes the king to G8, and our hero's knight takes C5, leaving A4 behind. Bat answers by moving the king from G8 to H8, while our hero slides the knight across the board, from C5 to E6.
With dungeon cunning, Bat brings the king to G8. With a steady hand, our hero brings the knight to G5; then bat's king advances from G8 to H8.
our hero advances the king from G6 to H6, and right after that bat sets the king on G8, watching every square. Without hurry or fear, our hero places the knight on E6.
From the dark, Bat pushes the king to H8, while our hero's pawn takes G5, leaving G4 behind. Bat answers by moving the king from H8 to G8, and our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the knight to G5, and right after that bat's king advances from H8 to G8.
our hero advances the knight from G5 to H7; then bat sets the king on H8, watching every square. Without hurry or fear, our hero places the knight on F8.
From the dark, Bat pushes the king to G8, and our hero's pawn takes G7, leaving G6 behind. Bat answers by moving the king from G8 to F7, while our hero slides the king across the board, from H6 to H7.
With dungeon cunning, Bat brings the king to F6. our hero's pawn crowns on G8 and becomes a queen.
Bat's king advances from F6 to E5. From E6, our hero's queen forces Bat to defend.
Bat sets the king on F4, watching every square. Check: our hero tightens the net by bringing the knight to G6.
From the dark, Bat pushes the king to G3. our hero gives check with the queen on E3.
Bat answers by moving the king from G3 to G2. From H4, our hero's knight forces Bat to defend.
With dungeon cunning, Bat brings the king to H2. With a steady hand, our hero brings the queen to G5, and right after that bat's king advances from H2 to H3.
our hero advances the knight from H4 to F5; then bat sets the king on H2, watching every square. Without hurry or fear, our hero places the knight on E3.
From the dark, Bat pushes the king to H1. our hero delivers the final mate from G2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 21 s
- Moves
- 109
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 24 / 2
- First capture
- move 5
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 94% of the games on this floor.