Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero answers with fury: the pawn leaps from F5 to G6 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

our hero's pawn takes G3, leaving G2 behind. Bat answers by moving the king from E8 to F7, while our hero slides the king across the board, from E1 to D1.

With dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the pawn to A3; then bat's pawn advances from A7 to A5.

our hero advances the pawn from G3 to G4, and right after that bat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Bat pushes the rook to H7, while our hero's pawn takes G6, leaving G5 behind. Bat answers by moving the rook from H7 to G7, and our hero slides the knight across the board, from G1 to H3.

A cruel blow: Bat's rook captures our hero's pawn on G6.

With a steady hand, our hero brings the pawn to F4, and right after that bat's king advances from E7 to D7. our hero advances the pawn from F4 to F5; then bat sets the rook on G3, watching every square.

Without hurry or fear, our hero places the knight on F2. From the dark, Bat pushes the rook to G6. our hero captures the enemy rook: the pawn leaps from F5 to G6.

Bat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Bat brings the king to E6.

our hero's pawn crowns on G8 and becomes a queen.

Bat's king advances from E6 to D7. our hero claims the enemy pawn by landing on C4.

Bat sets the knight on C5, watching every square, and without hurry or fear, our hero places the knight on G4. From the dark, Bat pushes the king to D8, while our hero's knight takes F6, leaving G4 behind.

Bat answers by moving the knight from C5 to B3, and our hero slides the queen across the board, from C4 to E6. With dungeon cunning, Bat brings the knight to A1.

And it is checkmate: our hero ends the game on D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
51 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
2 / 1
Material captured (hero / opponent)
6 / 1
First capture
move 7

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 15% of the games on this floor.

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