Battle chronicle
The duel begins: our hero against Bat on floor 4.
With an adventurer's precision, our hero takes the rival rook on A4.
Bat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the knight to E2; then bat's knight advances from D5 to B4. our hero advances the knight from E2 to C3.
Bat gives check with the knight on D3.
Without hurry or fear, our hero places the king on D2. From the dark, Bat pushes the knight to B2. our hero claims the enemy rook by landing on A4.
Bat's knight falls on A4 and tears the knight from our hero.
our hero slides the king across the board, from D2 to C2; then with dungeon cunning, Bat brings the knight to C3. our hero claims the enemy knight by landing on C3.
Bat's pawn advances from E4 to E3. our hero advances the king from C3 to D3; then bat sets the pawn on B5, watching every square.
our hero claims the enemy pawn by landing on E3.
From the dark, Bat pushes the pawn to D5, and our hero's bishop takes A3, leaving C1 behind. Bat answers by moving the pawn from C5 to C4, while our hero slides the king across the board, from E3 to D2.
With dungeon cunning, Bat brings the pawn to H5. With a steady hand, our hero brings the bishop to D6; then bat's pawn advances from B5 to B4.
our hero claims the enemy pawn by landing on E5.
Bat sets the king on F7, watching every square, and without hurry or fear, our hero places the king on E3. From the dark, Bat pushes the king to E6, while our hero's bishop takes H8, leaving E5 behind.
Bat answers by moving the pawn from H5 to H4, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Bat brings the king to D7.
With a steady hand, our hero brings the pawn to G5, and right after that bat's pawn advances from H4 to H3. our hero advances the pawn from G5 to G6; then bat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Bat pushes the king to F7, and our hero's king takes D4, leaving E3 behind.
Bat answers by moving the pawn from C4 to C3, while our hero slides the king across the board, from D4 to D3. With dungeon cunning, Bat brings the pawn to B5.
With a steady hand, our hero brings the king to C2; then bat's king advances from F7 to E7. our hero's pawn crowns on G8 and becomes a queen.
Check from Bat: the pawn plants itself on B3.
our hero captures the enemy pawn: the king leaps from C2 to B3.
From the dark, Bat pushes the king to D7. our hero captures the pawn on D5 and leaves Bat in check.
Bat answers by moving the king from D7 to E8. our hero captures the pawn on B5 and leaves Bat in check.
With dungeon cunning, Bat brings the king to E7. our hero claims the enemy pawn by landing on C3.
Bat's king advances from E7 to D6. our hero advances the king from C3 to D4; then bat sets the king on C7, watching every square.
Without hurry or fear, our hero places the king on D5. From the dark, Bat pushes the king to C8, and our hero's king takes C6, leaving D5 behind.
Bat answers by moving the king from C8 to D8, while our hero slides the queen across the board, from B5 to B7. With dungeon cunning, Bat brings the king to E8.
With a steady hand, our hero brings the king to D6; then bat's king advances from E8 to F8. our hero advances the king from D6 to E6, and right after that bat sets the king on G8, watching every square.
our hero delivers the final mate from G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 3 s
- Moves
- 65
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 3
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (65 moves) lasted longer than 54% of the games on this floor.