Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's king lands on C1 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
With dungeon cunning, Bat brings the pawn to D4. our hero claims the enemy pawn by landing on A7.
Bat's rook advances from H6 to H7. our hero advances the rook from A7 to A6; then bat sets the king on D7, watching every square.
our hero claims the enemy pawn by landing on B6.
Bat's rook reaches H1 and threatens our hero's king.
our hero's king takes D2, leaving E1 behind. Bat answers by moving the king from D7 to C7, while our hero slides the rook across the board, from B6 to B2.
With dungeon cunning, Bat brings the pawn to D5. With a steady hand, our hero brings the pawn to C3; then bat's king advances from C7 to C6.
our hero claims the enemy pawn by landing on D4.
Bat's rook falls on C1 and tears the bishop from our hero.
our hero captures the enemy rook: the king leaps from D2 to C1.
From the dark, Bat pushes the knight to D8, while our hero's king takes D2, leaving C1 behind. Bat answers by moving the knight from D8 to F7.
our hero captures the enemy pawn: the pawn leaps from D4 to E5.
With dungeon cunning, Bat brings the pawn to D4. With a steady hand, our hero brings the pawn to E6, and right after that bat's knight advances from F7 to D6.
our hero advances the pawn from E6 to E7; then bat sets the king on D5, watching every square. Without hurry or fear, our hero places the rook on B6.
From the dark, Bat pushes the pawn to C4. our hero captures the knight on D6 and leaves Bat in check.
Bat answers by moving the king from D5 to C5. our hero claims the enemy pawn by landing on D4.
Bat's king falls on D4 and tears the rook from our hero.
our hero's pawn crowns on E8 and becomes a queen.
Check from Bat: the pawn plants itself on C3.
our hero advances the king from D2 to C2, and right after that bat sets the king on C5, watching every square. our hero captures the enemy pawn: the queen leaps from E8 to E4.
From the dark, Bat pushes the king to D6. our hero claims the enemy pawn by landing on C3.
Bat answers by moving the king from D6 to C5, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Bat brings the king to D6.
With a steady hand, our hero brings the king to D4, and right after that bat's king advances from D6 to D7. our hero advances the king from D4 to D5; then bat sets the king on D8, watching every square.
Without hurry or fear, our hero places the queen on E6. From the dark, Bat pushes the king to C7, and our hero's king takes C5, leaving D5 behind.
Bat answers by moving the king from C7 to B7. our hero gives check with the queen on B6.
With dungeon cunning, Bat brings the king to A8. With a steady hand, our hero brings the queen to H6; then bat's king advances from A8 to B7.
our hero advances the king from C5 to B5, and right after that bat sets the king on C8, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Bat pushes the king to D8, while our hero's king takes D6, leaving C6 behind. Bat answers by moving the king from D8 to E8, and our hero slides the king across the board, from D6 to E6.
With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the king to D6, and right after that bat's king advances from D8 to E8.
our hero advances the king from D6 to E6; then bat sets the king on D8, watching every square. Without hurry or fear, our hero places the queen on G7.
From the dark, Bat pushes the king to E8. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 25 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 8
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 60% of the games on this floor.