Battle chronicle

In the depths of Sewers, our hero faces Bat.

Bat moves its king from B4 to C3 and topples our hero's rook!

Neither our hero nor Bat claims victory. A draw on the board.

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The battle, move by move

From A1 to A4, our hero's rook swallows Bat's rook.

Bat's pawn advances from B6 to B5. A clean strike: our hero's rook topples the pawn on E4.

Bat sets the knight on E3, watching every square. From E4 to E3, our hero's rook swallows Bat's knight.

From the dark, Bat pushes the pawn to C4; then our hero's rook takes H3, leaving E3 behind. Bat answers by moving the king from E8 to D7.

From H3 to H6, our hero's rook swallows Bat's pawn.

With dungeon cunning, Bat brings the pawn to B6. With a steady hand, our hero brings the rook to H8, while bat's pawn advances from B5 to B4.

our hero advances the rook from H8 to B8, and bat sets the king on C7, watching every square. Without hurry or fear, our hero places the rook on A8.

From the dark, Bat pushes the king to B7, and right after that our hero's rook takes A4, leaving A8 behind. Bat answers by moving the pawn from B4 to B3.

A clean strike: our hero's rook topples the pawn on C4.

With dungeon cunning, Bat brings the king to B8. With a steady hand, our hero brings the rook to C3, and bat's pawn advances from B6 to B5.

A clean strike: our hero's rook topples the pawn on B3.

Bat sets the pawn on D5, watching every square. By taking the pawn on B5, our hero drives Bat into check.

From the dark, Bat pushes the king to C8. A clean strike: our hero's rook topples the pawn on D5.

Bat answers by moving the king from C8 to C7. From D5 to E5, our hero's rook swallows Bat's pawn.

With dungeon cunning, Bat brings the king to D8. With a steady hand, our hero brings the pawn to G4, while bat's king advances from D8 to D7.

our hero advances the pawn from B2 to B4, and bat sets the king on C6, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Bat pushes the king to D6, and right after that our hero's rook takes E4, leaving E5 behind. Bat answers by moving the king from D6 to C7; then our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Bat brings the king to C6. With a steady hand, our hero brings the pawn to G7, and bat's king advances from C6 to B5.

Promotion: on G8, our hero turns a pawn into a queen.

Bat sets the king on A6, watching every square. Check: our hero tightens the net by bringing the queen to A8.

From the dark, Bat pushes the king to B6; then our hero's rook takes C4, leaving E4 behind. Bat answers by moving the king from B6 to B5, and right after that our hero slides the rook across the board, from C4 to C3.

Bat moves the king from B5 to B4 and topples our hero's pawn.

With a steady hand, our hero brings the queen to A2. Bat advances to C3 and claims our rook.

our hero gives check with the queen on A1.

Bat sets the king on D3, watching every square; then without hurry or fear, our hero places the queen on B2. From the dark, Bat pushes the king to C4.

Check: our hero tightens the net by bringing the queen to C2.

Bat answers by moving the king from C4 to B5. our hero gives check with the queen on B3.

With dungeon cunning, Bat brings the king to C5. From C3, our hero's queen forces Bat to defend.

Bat's king advances from C5 to D6. Check: our hero tightens the net by bringing the queen to D3.

Bat sets the king on C5, watching every square. our hero gives check with the queen on C3.

From the dark, Bat pushes the king to D6. From D4, our hero's queen forces Bat to defend.

Bat answers by moving the king from D6 to E7. Check: our hero tightens the net by bringing the queen to E5.

With dungeon cunning, Bat brings the king to D7. our hero gives check with the queen on D5.

Bat's king advances from D7 to E8. From E6, our hero's queen forces Bat to defend.

Bat sets the king on F8, watching every square. Check: our hero tightens the net by bringing the queen to F6.

From the dark, Bat pushes the king to E8. our hero gives check with the queen on E6.

Bat answers by moving the king from E8 to D8. From D6, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to E8. Check: our hero tightens the net by bringing the queen to E6.

The duel ends in a draw: our hero and Bat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 26 s
Moves
81
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 6
First capture
move 0

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 78% of the games on this floor.

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