Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's queen lands on A5 and defeats Bat's rook!

The duel ends in a draw: our hero and Bat withdraw.

Loading…

The battle, move by move

our hero advances the pawn from G2 to G4; then bat sets the rook on C4, watching every square. Without hurry or fear, our hero places the king on F2.

From the dark, Bat pushes the knight to F4, and our hero's king takes G1, leaving F2 behind. Bat answers by moving the rook from C4 to B4, while our hero slides the king across the board, from G1 to H2.

With dungeon cunning, Bat brings the rook to A4. With a steady hand, our hero brings the king to G3; then bat's rook advances from A4 to A5.

our hero advances the king from G3 to H4, and right after that bat sets the knight on E2, watching every square. Without hurry or fear, our hero places the king on H5.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

From the dark, Bat pushes the pawn to C4. our hero's pawn takes G5, leaving G4 behind. Check from Bat: the knight plants itself on F4.

our hero slides the king across the board, from H5 to H6. With dungeon cunning, Bat brings the pawn to D5, and right after that with a steady hand, our hero brings the pawn to G6.

Bat's pawn advances from B6 to B5; then our hero advances the pawn from G6 to G7. Bat sets the pawn on B6, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Bat pushes the king to D7. our hero's queen takes B8, leaving G8 behind, while bat answers by moving the pawn from E4 to E3.

our hero claims the enemy pawn by landing on B6.

With dungeon cunning, Bat brings the knight to D3. our hero captures the enemy rook: the queen leaps from B6 to A5.

Bat's knight advances from D3 to B4, and right after that our hero advances the queen from A5 to A1. Bat sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the queen on E1, while from the dark, Bat pushes the knight to A2. our hero claims the enemy pawn by landing on E3.

Bat answers by moving the king from D7 to C7. Check: our hero tightens the net by bringing the queen to A7.

With dungeon cunning, Bat brings the king to C8. our hero gives check with the queen on A6.

Bat's king advances from C8 to C7. our hero captures the enemy pawn: the queen leaps from A6 to B5.

Bat sets the knight on C1, watching every square. our hero claims the enemy pawn by landing on D5.

From the dark, Bat pushes the king to C8. our hero captures the enemy pawn: the queen leaps from D5 to E4.

Bat answers by moving the knight from C1 to B3. our hero captures the pawn on C4 and leaves Bat in check.

With dungeon cunning, Bat brings the knight to C5. our hero captures the knight on C5 and leaves Bat in check.

Bat's king advances from C8 to D7. our hero gives check with the queen on D5.

Bat sets the king on E8, watching every square. From E5, our hero's queen forces Bat to defend.

From the dark, Bat pushes the king to F7. our hero's king takes G5, leaving H6 behind, and bat answers by moving the king from F7 to G8.

our hero slides the queen across the board, from E5 to E7. With dungeon cunning, Bat brings the king to H8. From F8, our hero's queen forces Bat to defend.

Bat's king advances from H8 to H7. Check: our hero tightens the net by bringing the queen to F7.

Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on G6.

Draw. The dungeon keeps the names of our hero and Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 16 s
Moves
63
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
14 / 0
First capture
move 13
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 51% of the games on this floor.

More from floor 4