Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's king lands on H4 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero's pawn takes G4, leaving G2 behind. Bat answers by moving the pawn from H6 to H5, and right after that our hero slides the king across the board, from E1 to F2.
With dungeon cunning, Bat brings the knight to E7. With a steady hand, our hero brings the king to G3, while bat's pawn advances from E4 to E3.
From G4 to H5, our hero's pawn swallows Bat's pawn.
Bat sets the rook on C4, watching every square; then without hurry or fear, our hero places the king on F3. From the dark, Bat pushes the rook to H4, and right after that our hero's king takes G3, leaving F3 behind.
Bat answers by moving the knight from E7 to C6. A clean strike: our hero's king topples the rook on H4.
With dungeon cunning, Bat brings the knight to A5. With a steady hand, our hero brings the king to G3, and bat's pawn advances from E5 to E4.
our hero advances the pawn from H5 to H6, while bat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Bat pushes the pawn to D5. Promotion: on H8, our hero turns a pawn into a queen.
Bat answers by moving the king from D7 to E7, and right after that our hero slides the queen across the board, from H8 to A8. With dungeon cunning, Bat brings the pawn to B5.
A clean strike: our hero's queen topples the knight on A5.
From the shadows, Backstab. Bat loses a piece to our hero's blade.
Bat's pawn advances from B7 to B5. From A5 to B5, our hero's queen swallows Bat's pawn.
Bat sets the pawn on E2, watching every square. Without hurry or fear, our hero places the queen on B1. Bat's pawn crowns on E1 and a hostile bishop is born.
From B1 to E1, our hero's queen swallows Bat's bishop.
Bat answers by moving the king from E7 to F6, while our hero slides the queen across the board, from E1 to A5. With dungeon cunning, Bat brings the king to E7.
By taking the pawn on C5, our hero drives Bat into check.
Bat's king advances from E7 to E8. A clean strike: our hero's queen topples the pawn on D5.
Bat sets the king on F8, watching every square. From D5 to E4, our hero's queen swallows Bat's pawn.
From the dark, Bat pushes the king to G8. our hero's king takes G4, leaving G3 behind, and right after that bat answers by moving the king from G8 to F7.
our hero slides the king across the board, from G4 to G5. With dungeon cunning, Bat brings the king to G8. our hero gives check with the queen on E8.
Bat's king advances from G8 to H7. From E7, our hero's queen forces Bat to defend.
Bat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on G6, and right after that from the dark, Bat pushes the king to G8.
And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 30 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 3
- Skills used
- 1
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 34% of the games on this floor.