Battle chronicle

our hero draws pieces against Bat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival rook on H6.

Draw. The dungeon keeps the names of our hero and Bat.

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The battle, move by move

our hero's pawn takes D3, leaving D2 behind. Bat answers by moving the pawn from C5 to C4. From C1 to H6, our hero's bishop swallows Bat's rook.

With dungeon cunning, Bat brings the king to D8. A clean strike: our hero's pawn topples the pawn on E4.

Bat's king advances from D8 to E8. From E4 to D5, our hero's pawn swallows Bat's pawn.

Bat sets the pawn on A3, watching every square; then without hurry or fear, our hero places the bishop on C1. From the dark, Bat pushes the pawn to C3.

From C1 to A3, our hero's bishop swallows Bat's pawn.

Bat answers by moving the king from E8 to F7; then our hero slides the knight across the board, from G1 to E2. With dungeon cunning, Bat brings the king to G7.

From E2 to C3, our hero's knight swallows Bat's pawn.

Bat's king advances from G7 to G8. our hero advances the knight from C3 to B5, while bat sets the king on H7, watching every square.

From B5 to A7, our hero's knight swallows Bat's pawn.

From the dark, Bat pushes the knight to A5; then our hero's knight takes C6, leaving A7 behind. Bat answers by moving the pawn from B6 to B5.

From C6 to A5, our hero's knight swallows Bat's knight.

With dungeon cunning, Bat brings the king to G6. With a steady hand, our hero brings the knight to C6, while bat's king advances from G6 to G5.

our hero advances the pawn from F2 to F3, and bat sets the king on H6, watching every square. Check: our hero tightens the net by bringing the bishop to C1.

From the dark, Bat pushes the king to G7, and right after that our hero's pawn takes H4, leaving H2 behind. Bat answers by moving the pawn from B5 to B4; then our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Bat brings the king to F7. With a steady hand, our hero brings the pawn to H6, and bat's king advances from F7 to G8.

our hero advances the bishop from C1 to D2, while bat sets the king on H8, watching every square. Without hurry or fear, our hero places the knight on E7.

From the dark, Bat pushes the pawn to E4. Check: our hero tightens the net by bringing the knight to G6.

Bat answers by moving the king from H8 to G8. our hero gives check with the knight on E7.

With dungeon cunning, Bat brings the king to H8. A clean strike: our hero's bishop topples the pawn on B4.

Bat advances to F3 and claims our pawn.

From B4 to D6, our hero's bishop swallows Bat's pawn.

Bat's pawn reaches F2 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on F2.

From the dark, Bat pushes the king to H7, and right after that our hero's bishop takes F4, leaving D6 behind. Bat answers by moving the king from H7 to H8; then our hero slides the king across the board, from F2 to G3.

With dungeon cunning, Bat brings the king to H7. With a steady hand, our hero brings the king to G4, and bat's king advances from H7 to H8.

our hero advances the king from G4 to G5, while bat sets the king on H7, watching every square. Without hurry or fear, our hero places the knight on G6.

From the dark, Bat pushes the king to G8; then our hero's pawn takes D6, leaving D5 behind. Bat answers by moving the king from G8 to H7, and right after that our hero slides the knight across the board, from G6 to E5.

With dungeon cunning, Bat brings the king to H8. With a steady hand, our hero brings the pawn to D7, while bat's king advances from H8 to H7.

Promotion: on D8, our hero turns a pawn into a queen.

Neither our hero nor Bat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 37 s
Moves
67
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (67 moves) lasted longer than 57% of the games on this floor.

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