Battle chronicle
The duel begins: our hero against Bat on floor 4.
our hero's knight lands on H3 and defeats Bat's rook!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the rook leaps from A1 to A4.
With dungeon cunning, Bat brings the rook to H4. our hero claims the enemy pawn by landing on A7.
Bat's rook advances from H4 to H3. our hero captures the enemy rook: the knight leaps from G1 to H3.
Bat sets the pawn on D4, watching every square. our hero claims the enemy knight by landing on B7.
From the dark, Bat pushes the pawn to E3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.
Bat answers by moving the pawn from D4 to D3. our hero claims the enemy pawn by landing on B6.
Bat gives check with the pawn on D2.
our hero captures the enemy pawn: the bishop leaps from C1 to D2.
Bat's king advances from E8 to F7. our hero claims the enemy pawn by landing on D6.
Bat sets the king on F8, watching every square, and without hurry or fear, our hero places the knight on G5. From the dark, Bat pushes the king to E7, while our hero's rook takes D5, leaving D6 behind.
Bat answers by moving the king from E7 to F6. our hero gives check with the knight on H7.
With dungeon cunning, Bat brings the king to F5. our hero claims the enemy pawn by landing on C5.
Bat's king advances from F5 to E4. our hero advances the pawn from H2 to H4; then bat sets the king on F3, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Bat pushes the pawn to E4. From G5, our hero's knight forces Bat to defend.
Bat answers by moving the king from F3 to G3, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the king to H4.
With a steady hand, our hero brings the pawn to H7; then bat's king advances from H4 to H5. our hero's pawn crowns on H8 and becomes a queen.
Bat sets the king on G6, watching every square. our hero captures the enemy pawn: the knight leaps from G5 to E4.
From the dark, Bat pushes the king to F7. our hero gives check with the rook on F5.
Bat answers by moving the king from F7 to E6. From F6, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to D7. Check: our hero tightens the net by bringing the queen to F7.
Bat's king advances from D7 to D8. our hero gives check with the queen on F8.
Bat sets the king on C7, watching every square. From A5, our hero's bishop forces Bat to defend.
From the dark, Bat pushes the king to D7. Check: our hero tightens the net by bringing the knight to C5.
Bat answers by moving the king from D7 to C6. our hero gives check with the queen on E8.
With dungeon cunning, Bat brings the king to D6. From E5, our hero's queen forces Bat to defend.
Bat's king advances from D6 to C6. our hero advances the knight from C5 to E6, and right after that bat sets the king on B7, watching every square.
our hero gives check with the queen on D5.
From the dark, Bat pushes the king to C8. From D8, our hero's queen forces Bat to defend.
Bat answers by moving the king from C8 to B7. Check: our hero tightens the net by bringing the rook to B5.
With dungeon cunning, Bat brings the king to C6. our hero gives check with the rook on C5.
Bat's king advances from C6 to B7. From D7, our hero's queen forces Bat to defend.
Bat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to C8.
From the dark, Bat pushes the king to A7. our hero gives check with the queen on C7.
Bat answers by moving the king from A7 to A8. From C8, our hero's queen forces Bat to defend.
With dungeon cunning, Bat brings the king to A7. our hero delivers the final mate from C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 15 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 67% of the games on this floor.