Battle chronicle

The duel begins: our hero against Slug on floor 2.

Slug moves its pawn from D2 to C1 and topples our hero's bishop!

Checkmate. Slug defeats our hero on this floor.

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The battle, move by move

Without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the pawn to D5, while our hero's king takes D1, leaving E1 behind.

Slug answers by moving the pawn from D5 to D4, and our hero slides the king across the board, from D1 to C1. With dungeon cunning, Slug brings the pawn to D3.

With a steady hand, our hero brings the king to D1, and right after that slug's pawn advances from E4 to E3. our hero advances the bishop from A3 to C1; then slug sets the pawn on D2, watching every square.

Without hurry or fear, our hero places the king on E2. On C1, Slug promotes and gains a reinforcing knight.

our hero captures the enemy pawn: the king leaps from E2 to E3.

Slug answers by moving the knight from C1 to A2, while our hero slides the king across the board, from E3 to D3. Slug's pawn reaches C4 and threatens our hero's king.

With a steady hand, our hero brings the king to D4; then slug's pawn advances from C3 to C2. our hero advances the king from D4 to E3, and right after that slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the king on D2. On C1, Slug promotes and gains a reinforcing queen.

our hero's king takes E2, leaving D2 behind. Slug answers by moving the king from D7 to C6, and our hero slides the king across the board, from E2 to F3.

With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the king to G4, and right after that slug's knight advances from A2 to C3.

our hero advances the king from G4 to F5; then slug sets the queen on E3, watching every square. Without hurry or fear, our hero places the king on F6.

Slug gives check with the queen on F3.

our hero's king takes E7, leaving F6 behind. Slug answers by moving the knight from C3 to D1, while our hero slides the king across the board, from E7 to F8.

With dungeon cunning, Slug brings the queen to F1. With a steady hand, our hero brings the king to E7; then slug's queen advances from F1 to F5.

our hero advances the king from E7 to F8, and right after that slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the king on F7.

From the dark, Slug pushes the queen to B1. our hero claims the enemy pawn by landing on F6.

Slug gives check with the queen on B2.

our hero slides the king across the board, from F6 to G5. Slug's queen reaches E5 and threatens our hero's king.

With a steady hand, our hero brings the king to G6, and right after that slug's knight advances from D1 to B2. our hero advances the king from G6 to F7; then slug sets the knight on D1, watching every square.

Without hurry or fear, our hero places the king on F8. From the dark, Slug pushes the king to D4, and our hero's king takes F7, leaving F8 behind.

Check from Slug: the queen plants itself on F4.

our hero slides the king across the board, from F7 to E7, and right after that with dungeon cunning, Slug brings the knight to B2. With a steady hand, our hero brings the king to D7; then slug's pawn advances from C4 to C3.

our hero advances the king from D7 to C8. Check from Slug: the queen plants itself on G4.

Without hurry or fear, our hero places the king on B7. From the dark, Slug pushes the knight to C4, while our hero's king takes A6, leaving B7 behind.

Slug answers by moving the queen from G4 to H4. our hero captures the enemy pawn: the king leaps from A6 to B5.

With dungeon cunning, Slug brings the queen to F4. With a steady hand, our hero brings the king to B4, and right after that slug's queen advances from F4 to E5.

our hero captures the enemy pawn: the king leaps from B4 to B3.

Slug sets the queen on E4, watching every square, while without hurry or fear, our hero places the king on B4. From the dark, Slug pushes the knight to E5, and our hero's king takes B5, leaving B4 behind.

Slug gives check with the queen on D5.

our hero claims the enemy pawn by landing on B6.

With dungeon cunning, Slug brings the queen to F7. With a steady hand, our hero brings the king to B5; then slug's pawn advances from C3 to C2.

our hero advances the king from B5 to B4. Slug gives check with the knight on D3.

Without hurry or fear, our hero places the king on A3. On C1, Slug promotes and gains a reinforcing queen.

our hero's king takes A4, leaving A3 behind. Check from Slug: the queen plants itself on C4.

our hero slides the king across the board, from A4 to A5. Slug gives check with the queen on C7.

With a steady hand, our hero brings the king to A4. Slug's queen reaches A7 and threatens our hero's king.

our hero advances the king from A4 to B5. Mate. Slug closes the net and our hero falls on C5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
90
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
5 / 3
First capture
move 6

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (90 moves) lasted longer than 85% of the games on this floor.

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