Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's king lands on C1 and defeats Slug's rook!
our hero falls to Slug's mate. The dungeon does not forgive.
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The battle, move by move
our hero's pawn takes F4, leaving F2 behind. Slug answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to F6, and right after that slug's king advances from D7 to C7.
our hero advances the bishop from C1 to F4; then slug sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on D2.
From the dark, Slug pushes the king to C6, and our hero's king takes C3, leaving D2 behind. Slug answers by moving the pawn from D6 to D5, while our hero slides the king across the board, from C3 to D2.
On C1, Slug promotes and gains a reinforcing rook.
our hero captures the enemy rook: the king leaps from D2 to C1.
Slug's pawn advances from D5 to D4. our hero advances the king from C1 to B1, and right after that slug sets the king on C5, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Slug pushes the pawn to C3, while our hero's king takes D1, leaving C1 behind.
Slug answers by moving the king from C5 to C4, and our hero slides the king across the board, from D1 to C1. With dungeon cunning, Slug brings the pawn to B4.
With a steady hand, our hero brings the king to D1, and right after that slug's pawn advances from B3 to B2. our hero advances the king from D1 to C2; then slug sets the king on D5, watching every square.
Without hurry or fear, our hero places the bishop on B8. Slug gives check with the pawn on B3.
our hero captures the enemy pawn: the king leaps from C2 to B3.
On B1, Slug promotes and gains a reinforcing queen.
our hero slides the king across the board, from B3 to A3, and right after that with dungeon cunning, Slug brings the queen to D3. With a steady hand, our hero brings the king to B3.
Slug gives check with the pawn on C2.
our hero advances the king from B3 to B2, and right after that slug sets the queen on D2, watching every square. Without hurry or fear, our hero places the bishop on C7.
Check from Slug: the queen plants itself on C3.
our hero's king takes C1, leaving B2 behind. Slug answers by moving the pawn from E4 to E3, and our hero slides the bishop across the board, from C7 to B6.
Slug's queen reaches D2 and threatens our hero's king.
With a steady hand, our hero brings the king to B2, and right after that slug's pawn advances from D4 to D3. our hero advances the bishop from B6 to A7; then slug sets the queen on F2, watching every square.
Without hurry or fear, our hero places the bishop on B6. After toppling the pawn on F6, Slug threatens our hero's king.
our hero's king takes C1, leaving B2 behind. Mate. Slug closes the net and our hero falls on A1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 50 s
- Moves
- 52
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 6 / 1
- First capture
- move 7
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (52 moves) lasted longer than 39% of the games on this floor.