Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's king lands on C4 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero advances the bishop from C1 to F4; then slug sets the knight on F5, watching every square. Without hurry or fear, our hero places the bishop on D2.

From the dark, Slug pushes the pawn to F6. our hero captures the enemy pawn: the bishop leaps from D2 to C3.

Slug answers by moving the knight from F5 to D6. our hero claims the enemy pawn by landing on F6.

With dungeon cunning, Slug brings the bishop to C4. With a steady hand, our hero brings the pawn to F4; then slug's bishop advances from C4 to D3.

our hero advances the pawn from F4 to F5, and right after that slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the bishop on B2.

From the dark, Slug pushes the king to D7, while our hero's pawn takes F6, leaving F5 behind. Slug answers by moving the pawn from B4 to B3, and our hero slides the pawn across the board, from F6 to F7.

A cruel blow: Slug's knight captures our hero's pawn on F7.

With a steady hand, our hero brings the bishop to A3, and right after that slug's pawn advances from C5 to C4. our hero advances the king from E1 to D1; then slug sets the pawn on C3, watching every square.

Without hurry or fear, our hero places the king on E1. From the dark, Slug pushes the knight to E5, and our hero's king takes D1, leaving E1 behind.

Slug answers by moving the pawn from E4 to E3, while our hero slides the king across the board, from D1 to E1. With dungeon cunning, Slug brings the bishop to G6.

With a steady hand, our hero brings the king to E2; then slug's pawn advances from B3 to B2. our hero claims the enemy pawn by landing on B2.

Slug's bishop reaches H5 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E2 to E3.

Check from Slug: the knight plants itself on C4.

our hero's king takes D3, leaving E3 behind. Slug answers by moving the king from D7 to C6. our hero captures the enemy knight: the king leaps from D3 to C4.

With dungeon cunning, Slug brings the king to D6. our hero claims the enemy pawn by landing on C3.

Slug's bishop advances from H5 to F7. From A3, our hero's bishop forces Slug to defend.

Slug sets the king on E5, watching every square, while without hurry or fear, our hero places the bishop on B4. From the dark, Slug pushes the pawn to B5, and our hero's king takes D3, leaving C3 behind.

Slug answers by moving the bishop from F7 to A2, while our hero slides the king across the board, from D3 to E3. With dungeon cunning, Slug brings the bishop to B3.

With a steady hand, our hero brings the bishop to E7; then slug's bishop advances from B3 to D1. our hero advances the bishop from E7 to H4, and right after that slug sets the bishop on B3, watching every square.

From G3, our hero's bishop forces Slug to defend.

From the dark, Slug pushes the king to F6. Check: our hero tightens the net by bringing the bishop to H4.

Slug answers by moving the king from F6 to E5. our hero gives check with the bishop on G3.

With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the bishop to E1, and right after that slug's bishop advances from B3 to C2.

our hero advances the king from E3 to D2; then slug sets the king on D4, watching every square. our hero claims the enemy bishop by landing on C2.

From the dark, Slug pushes the king to C5, and our hero's bishop takes A5, leaving E1 behind. Slug answers by moving the king from C5 to D4.

Check: our hero tightens the net by bringing the bishop to C3.

With dungeon cunning, Slug brings the king to E3. With a steady hand, our hero brings the bishop to B4; then slug's king advances from E3 to E2.

our hero advances the bishop from B4 to D2, and right after that slug sets the king on F1, watching every square. Without hurry or fear, our hero places the bishop on E3.

From the dark, Slug pushes the king to G2, while our hero's bishop takes D4, leaving E3 behind. Slug answers by moving the king from G2 to H1, and our hero slides the bishop across the board, from D4 to C3.

With dungeon cunning, Slug brings the king to H2. With a steady hand, our hero brings the bishop to H8, and right after that slug's king advances from H2 to H3.

our hero advances the king from C2 to B3; then slug sets the king on G2, watching every square. Without hurry or fear, our hero places the king on B4.

From the dark, Slug pushes the king to F3. our hero captures the enemy pawn: the king leaps from B4 to B5.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 16 s
Moves
85
How it ended
draw
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 1
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1571 finished games (625 wins, 280 losses, 666 draws). Average length: 61 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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