Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's pawn captures our hero's queen on D6.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the knight on B6, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the knight to A4, and our hero's pawn takes F4, leaving F2 behind.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F4; then rat's king advances from F7 to E8.
our hero advances the pawn from G2 to G3, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the knight to B2, while our hero's pawn takes F5, leaving F4 behind. Rat's pawn falls on F5 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from G4 to F5.
With dungeon cunning, Rat brings the knight to A4. With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from D8 to D7.
our hero advances the king from E1 to E2; then rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to E8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from H4 to H5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F4; then rat's king advances from G7 to H6.
our hero advances the king from F4 to G4, and right after that rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on F6.
From the dark, Rat pushes the knight to C3, while our hero's pawn takes F7, leaving F6 behind. Rat answers by moving the knight from C3 to D5.
our hero's pawn crowns on F8 and becomes a queen.
With dungeon cunning, Rat brings the king to H7. our hero claims the enemy pawn by landing on C5.
Rat's king advances from H7 to G7. our hero captures the enemy knight: the pawn leaps from C4 to D5.
Rat sets the king on G8, watching every square. our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the pawn to E4. our hero captures the enemy pawn: the pawn leaps from D3 to E4.
Rat answers by moving the king from G8 to H8, while our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to E6; then rat's king advances from H7 to G8. our hero advances the pawn from A3 to A4, and right after that rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to F7, while our hero's queen takes D6, leaving C5 behind.
Rat answers by moving the king from F7 to G7. our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Rat's pawn captures our hero's queen on D6.
With a steady hand, our hero brings the king to F4, and right after that rat's king advances from G7 to H7. our hero advances the king from F4 to E4; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to H7, and our hero's king takes G5, leaving F5 behind.
Rat answers by moving the pawn from D6 to D5, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the pawn to D4.
our hero gives check with the queen on D7.
Rat's king advances from H7 to H8. our hero captures the pawn on D4 and leaves Rat in check.
Rat sets the king on G8, watching every square. Check: our hero tightens the net by bringing the queen to D5.
From the dark, Rat pushes the king to F8. our hero claims the enemy pawn by landing on A5.
Rat answers by moving the king from F8 to F7. From F5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to C7, and right after that rat's king advances from E8 to E7.
our hero advances the pawn from A4 to A5; then rat sets the king on D6, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to E7, and our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from E7 to D6, while our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to E7. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from E7 to D6. our hero advances the queen from A8 to A7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 91
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.