Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on A5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
With a steady hand, our hero brings the pawn to D3, and rat's pawn advances from A5 to A4. A clean strike: our hero's bishop topples the pawn on A3.
Rat sets the pawn on C4, watching every square. From D3 to C4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to B8; then our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the king across the board, from E1 to D2.
With dungeon cunning, Rat brings the knight to D7. With a steady hand, our hero brings the king to C3, while rat's king advances from E8 to F7.
our hero advances the bishop from A3 to B4, and rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on B3.
From the dark, Rat pushes the king to F6. From B3 to A3, our hero's king swallows Rat's pawn.
Rat answers by moving the king from F6 to F5; then our hero slides the king across the board, from A3 to B3. With dungeon cunning, Rat brings the king to E4.
With a steady hand, our hero brings the bishop to D2, and rat's king advances from E4 to F3. our hero advances the king from B3 to C2, while rat sets the king on G2, watching every square.
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the knight to F8; then our hero's king takes E1, leaving D1 behind.
Rat advances to H2 and claims our pawn.
our hero slides the king across the board, from E1 to F2, and with dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the bishop to H6, while rat's knight advances from F8 to E6.
our hero advances the bishop from H6 to F8, and rat sets the knight on D8, watching every square. Without hurry or fear, our hero places the pawn on C5.
From the dark, Rat pushes the knight to B7, and right after that our hero's king takes E3, leaving F2 behind. Rat moves the king from H2 to G3 and topples our hero's pawn.
our hero slides the king across the board, from E3 to D4, while with dungeon cunning, Rat brings the king to G2. From D4 to E4, our hero's king swallows Rat's pawn.
Rat's pawn advances from G4 to G3. our hero advances the king from E4 to F4, while rat sets the knight on D8, watching every square.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to H1; then our hero's king takes F6, leaving E5 behind.
Rat answers by moving the knight from D8 to B7. From F6 to G6, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the king to F6, while rat's king advances from H1 to H2.
our hero advances the king from F6 to E5. Rat gives check with the knight on F7.
Without hurry or fear, our hero places the king on E6. Rat's knight reaches G5 and threatens our hero's king.
our hero's king takes D7, leaving E6 behind. Rat answers by moving the knight from G5 to E4.
A clean strike: our hero's king topples the pawn on C7.
With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the bishop to D6, and rat's knight advances from E4 to D2.
A clean strike: our hero's king topples the pawn on C6.
Rat sets the pawn on G2, watching every square, and right after that without hurry or fear, our hero places the king on B6. Rat's pawn crowns on G1 and a hostile knight is born.
our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the knight from G1 to H3, and right after that our hero slides the pawn across the board, from C6 to C7.
Check from Rat: the knight plants itself on C4.
With a steady hand, our hero brings the king to C5, while rat's knight advances from H3 to G5. our hero advances the bishop from D6 to F4.
Rat's knight reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on C6. Check from Rat: the knight plants itself on A5.
our hero's king takes B6, leaving C6 behind. Rat answers by moving the knight from E4 to C5.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the knight to B3. our hero gives check with the queen on A8.
Rat's king advances from H1 to G1. A clean strike: our hero's queen topples the knight on A5.
Rat sets the king on F1, watching every square, and right after that without hurry or fear, our hero places the queen on A3. From the dark, Rat pushes the knight to D4; then our hero's king takes C5, leaving B6 behind.
Check from Rat: the knight plants itself on E6.
our hero slides the king across the board, from C5 to D6, and with dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the bishop to G5.
Rat's knight reaches F7 and threatens our hero's king.
our hero advances the king from D6 to E6. Rat captures the bishop on G5 and puts our hero in check.
Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to F2, and right after that our hero's queen takes A5, leaving A3 behind.
Rat answers by moving the king from F2 to E3. By taking the knight on G5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to D3. From F5, our hero's queen forces Rat to defend.
Rat's king advances from D3 to C3. our hero advances the king from D6 to C5, while rat sets the king on B3, watching every square.
our hero gives check with the queen on D5.
From the dark, Rat pushes the king to C2; then our hero's king takes C4, leaving C5 behind. Rat answers by moving the king from C2 to C1, and right after that our hero slides the queen across the board, from D5 to D3.
With dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the king to B4, while rat's king advances from B2 to A2.
From D2, our hero's queen forces Rat to defend.
Rat sets the king on A1, watching every square; then without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to B1.
our hero gives check with the queen on D3.
Rat answers by moving the king from B1 to C1; then our hero slides the king across the board, from B3 to C3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 5 min 1 s
- Moves
- 119
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (119 moves) lasted longer than 89% of the games on this floor.