Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero's rook lands on D1 and defeats Bat's queen!
Checkmate! our hero topples Bat and claims victory.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A4.
From the dark, Bat pushes the king to D8. From A4 to A7, our hero's rook swallows Bat's pawn.
Bat answers by moving the king from D8 to C7; then our hero slides the rook across the board, from A7 to A1. With dungeon cunning, Bat brings the pawn to C4.
With a steady hand, our hero brings the rook to B1, and bat's rook advances from H6 to H8. our hero advances the pawn from H2 to H4, while bat sets the knight on D8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Bat pushes the knight to E6; then our hero's rook takes A1, leaving B1 behind.
Bat answers by moving the knight from E6 to C5, and right after that our hero slides the rook across the board, from A1 to B1. With dungeon cunning, Bat brings the pawn to D4.
With a steady hand, our hero brings the king to F1, while bat's knight advances from C5 to E6. our hero advances the king from F1 to G2, and bat sets the pawn on D5, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Bat pushes the knight to F4, and right after that our hero's king takes G4, leaving G3 behind.
Bat gives check with the rook on G8.
our hero slides the king across the board, from G4 to F5, while with dungeon cunning, Bat brings the rook to G4. From F5 to E5, our hero's king swallows Bat's pawn.
Check from Bat: the rook plants itself on G5.
A clean strike: our hero's king topples the knight on F4.
Bat sets the king on B8, watching every square. From F4 to G5, our hero's king swallows Bat's rook.
From the dark, Bat pushes the pawn to E3. A clean strike: our hero's pawn topples the pawn on E3.
Bat answers by moving the king from B8 to C8. From B1 to B6, our hero's rook swallows Bat's pawn.
With dungeon cunning, Bat brings the pawn to D3. Check: our hero tightens the net by bringing the rook to C6.
Bat's king advances from C8 to D7. our hero advances the rook from C6 to B6, and bat sets the pawn on D2, watching every square.
Without hurry or fear, our hero places the rook on B1. From the dark, Bat pushes the king to E6, and right after that our hero's pawn takes H6, leaving H5 behind.
Bat answers by moving the king from E6 to F7; then our hero slides the pawn across the board, from H6 to H7. Bat's pawn crowns on D1 and a hostile queen is born.
From B1 to D1, our hero's rook swallows Bat's queen.
Bat's king advances from F7 to E6. Promotion: on H8, our hero turns a pawn into a queen.
Bat sets the king on F7, watching every square. our hero gives check with the queen on F6.
From the dark, Bat pushes the king to E8; then our hero's king takes G6, leaving G5 behind. Bat answers by moving the pawn from C4 to C3.
Check: our hero tightens the net by bringing the queen to F7.
With dungeon cunning, Bat brings the king to D8. By taking the pawn on D5, our hero drives Bat into check.
Bat's king advances from D8 to C8. From D7, our hero's queen forces Bat to defend.
Bat sets the king on B8, watching every square; then without hurry or fear, our hero places the rook on E5. From the dark, Bat pushes the king to A8.
And it is checkmate: our hero ends the game on E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 8 min 5 s
- Moves
- 63
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 23 / 0
- First capture
- move 0
Floor 4 statistics
Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 51% of the games on this floor.