Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's bishop lands on H6 and defeats Bat's rook!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero captures the enemy rook: the bishop leaps from C1 to H6.

Bat answers by moving the pawn from D5 to D4. our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Bat brings the pawn to E3. With a steady hand, our hero brings the knight to F3.

our hero activates Backstab and silently removes a threat from Bat.

Bat's pawn advances from E5 to E4, and right after that our hero advances the knight from F3 to G5. Bat sets the pawn on B5, watching every square.

our hero captures the enemy pawn: the knight leaps from G5 to E4.

A cruel blow: Bat's pawn captures our hero's rook on A4.

our hero's bishop takes C1, leaving H6 behind, and bat answers by moving the pawn from D6 to D5. Check: our hero tightens the net by bringing the knight to F6.

With dungeon cunning, Bat brings the king to D8. our hero claims the enemy pawn by landing on D5.

In that instant, Backstab: one of Bat's pieces vanishes without a trace.

Bat's knight advances from B7 to A5, while our hero advances the pawn from H2 to H4. Bat sets the pawn on A6, watching every square, and without hurry or fear, our hero places the pawn on H5.

From the dark, Bat pushes the king to D7, while our hero's pawn takes H6, leaving H5 behind. Bat answers by moving the knight from A5 to C4.

our hero slides the pawn across the board, from H6 to H7; then with dungeon cunning, Bat brings the king to D6. With a steady hand, our hero brings the knight to B4.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat's pawn advances from A6 to A5. our hero advances the knight from B4 to D3, while bat sets the king on D5, watching every square.

our hero's pawn crowns on H8 and becomes a queen.

From the dark, Bat pushes the king to C4; then our hero's king takes E2, leaving E1 behind. Bat answers by moving the king from C4 to B3.

our hero captures the enemy pawn: the queen leaps from H8 to D4.

With dungeon cunning, Bat brings the king to A2. Mate. our hero's queen on B2 leaves Bat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
9 / 5
First capture
move 0
Skills used
3

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 15% of the games on this floor.

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