Battle chronicle

The duel begins: our hero against Bat on floor 4.

Bat advances its pawn to D3 and claims our pawn.

Bat's edge closes the game: mate against our hero.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. Bat answers by moving the knight from B7 to D8. our hero claims the enemy pawn by landing on A4.

With dungeon cunning, Bat brings the knight to C6. With a steady hand, our hero brings the king to E2; then bat's pawn advances from C5 to C4.

our hero advances the rook from A4 to A3, and right after that bat sets the pawn on B5, watching every square. Without hurry or fear, our hero places the rook on A6.

From the dark, Bat pushes the king to D7, while our hero's pawn takes D3, leaving D2 behind. After toppling the pawn on D3, Bat threatens our hero's king.

our hero slides the king across the board, from E2 to E1; then with dungeon cunning, Bat brings the rook to F6. With a steady hand, our hero brings the bishop to G5, and right after that bat's rook advances from F6 to F8.

our hero advances the pawn from H3 to H4; then bat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on D1.

From the dark, Bat pushes the knight to B4. our hero captures the pawn on A7 and leaves Bat in check.

Bat answers by moving the king from D7 to C6, while our hero slides the rook across the board, from A7 to A3. Bat's edge falls on F1 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 18 s
Moves
24
How it ended
checkmate
Captures (hero / opponent)
2 / 1
Material captured (hero / opponent)
2 / 1
First capture
move 1

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (24 moves) lasted longer than 7% of the games on this floor.

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