Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
Bat advances its king to D7 and claims our queen.
Draw. The dungeon keeps the names of our hero and Bat.
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The battle, move by move
our hero slides the pawn across the board, from G2 to G4, while with dungeon cunning, Bat brings the king to D7. With a steady hand, our hero brings the king to E2, and bat's pawn advances from H6 to H5.
A clean strike: our hero's pawn topples the pawn on H5.
Bat sets the pawn on A3, watching every square, and right after that without hurry or fear, our hero places the pawn on H6. From the dark, Bat pushes the rook to D3; then our hero's pawn takes H7, leaving H6 behind.
Bat answers by moving the rook from D3 to H3. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Bat brings the rook to H6. A clean strike: our hero's queen topples the rook on H6.
Bat's king advances from D7 to C7. our hero advances the queen from H6 to E3, and bat sets the king on B8, watching every square.
A clean strike: our hero's queen topples the pawn on E4.
From the dark, Bat pushes the pawn to A2, and right after that our hero's queen takes A4, leaving E4 behind. Bat answers by moving the pawn from E5 to E4.
A clean strike: our hero's queen topples the pawn on A2.
With dungeon cunning, Bat brings the king to C8. With a steady hand, our hero brings the queen to C2, and bat's pawn advances from D6 to D5.
our hero advances the queen from C2 to D2, while bat sets the king on D7, watching every square. By taking the pawn on D5, our hero drives Bat into check.
From the dark, Bat pushes the king to E8. By taking the pawn on E4, our hero drives Bat into check.
Bat answers by moving the king from E8 to D7. By taking the pawn on B7, our hero drives Bat into check.
With dungeon cunning, Bat brings the king to E8. A clean strike: our hero's queen topples the pawn on B6.
Bat's king advances from E8 to E7. our hero advances the king from E2 to D3, and bat sets the king on F7, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Bat pushes the king to E7, and right after that our hero's king takes D5, leaving E4 behind.
Bat answers by moving the king from E7 to D7. Check: our hero tightens the net by bringing the queen to C6.
With dungeon cunning, Bat brings the king to E7. our hero gives check with the queen on D7.
Bat moves the king from E7 to D7 and topples our hero's queen.
A clean strike: our hero's king topples the pawn on C5.
Neither our hero nor Bat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 17 s
- Moves
- 45
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 13 / 9
- First capture
- move 2
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 26% of the games on this floor.