Battle chronicle

The duel begins: our hero against Bat on floor 4.

our hero's king lands on A1 and defeats Bat's queen!

Checkmate! our hero topples Bat and claims victory.

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The battle, move by move

our hero captures the enemy rook: the bishop leaps from C1 to H6.

Bat's king advances from E8 to E7. our hero castles long, opening another wing of battle, and right after that bat sets the pawn on D4, watching every square.

Without hurry or fear, our hero places the rook on F1. From the dark, Bat pushes the king to E8. Check: our hero tightens the net by bringing the rook to F8.

Bat answers by moving the king from E8 to E7, and our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Bat brings the pawn to D3.

With a steady hand, our hero brings the knight to G5, and right after that bat's king advances from E7 to D7. Check: our hero tightens the net by bringing the rook to F7.

Bat sets the king on C8, watching every square, while without hurry or fear, our hero places the knight on E6. From the dark, Bat pushes the pawn to D5.

From F8, our hero's rook forces Bat to defend.

Bat answers by moving the knight from B7 to D8, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Bat brings the pawn to E3.

our hero captures the enemy pawn: the bishop leaps from H6 to E3.

Bat's pawn advances from A7 to A5. our hero advances the pawn from H4 to H5, and right after that bat sets the pawn on D4, watching every square.

Without hurry or fear, our hero places the bishop on G5. From the dark, Bat pushes the pawn to A3. our hero captures the knight on D8 and leaves Bat in check.

Bat answers by moving the king from C8 to B7, and our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Bat brings the pawn to C4.

With a steady hand, our hero brings the pawn to H7, and right after that bat's pawn advances from C4 to C3. our hero's pawn crowns on H8 and becomes a queen.

Bat sets the pawn on E4, watching every square. our hero claims the enemy pawn by landing on D4.

our hero activates Backstab and silently removes a threat from Bat.

From the dark, Bat pushes the pawn to A2. Check: our hero tightens the net by bringing the rook to D7.

Bat answers by moving the king from B7 to A6. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Bat brings the king to B5; then with a steady hand, our hero brings the king to B2. On A1, Bat promotes and gains a reinforcing queen.

our hero claims the enemy queen by landing on A1.

Bat sets the king on A6, watching every square. our hero gives check with the knight on C5.

From the dark, Bat pushes the king to B5. our hero claims the enemy pawn by landing on E4.

Bat answers by moving the king from B5 to A6. Check: our hero tightens the net by bringing the knight to C5.

A cruel blow: Bat's pawn captures our hero's knight on C5.

our hero claims the enemy pawn by landing on C5.

Bat's pawn advances from A5 to A4. From D6, our hero's rook forces Bat to defend.

Bat sets the king on B7, watching every square. Check: our hero tightens the net by bringing the queen to B5.

From the dark, Bat pushes the king to A7. our hero gives check with the queen on D7.

Bat answers by moving the king from A7 to A8, and right after that our hero slides the queen across the board, from D7 to E7. With dungeon cunning, Bat brings the pawn to A3.

our hero delivers the final mate from D8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 36 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
22 / 3
First capture
move 0
Skills used
1

Floor 4 statistics

Against Bat, heroes have won 48% of 638 finished games (305 wins, 90 losses, 243 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 48% of the games on this floor.

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