Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero answers with fury: the pawn leaps from B2 to C3 and captures the enemy bishop.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug sets the pawn on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

From the dark, Slug pushes the knight to G8. our hero claims the enemy pawn by landing on B3.

Slug answers by moving the king from E8 to E7, and our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Slug brings the knight to H6.

our hero claims the enemy pawn by landing on C5.

Slug's pawn advances from F7 to F5. our hero captures the enemy pawn: the pawn leaps from C5 to B6.

Slug sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the king to D5.

our hero's pawn crowns on B8 and becomes a queen.

Slug answers by moving the pawn from F5 to F4. our hero captures the pawn on B5 and leaves Slug in check.

With dungeon cunning, Slug brings the king to E6. our hero captures the enemy pawn: the pawn leaps from E3 to F4.

Slug's knight advances from H6 to F7. our hero advances the bishop from C1 to A3, and right after that slug sets the knight on E5, watching every square.

our hero captures the enemy knight: the pawn leaps from F4 to E5.

From the dark, Slug pushes the king to F5. From E6, our hero's pawn forces Slug to defend.

Slug answers by moving the king from F5 to F6, and our hero slides the queen across the board, from B5 to D7. With dungeon cunning, Slug brings the pawn to D5.

With a steady hand, our hero brings the pawn to E7, and right after that slug's pawn advances from D5 to D4. our hero's pawn crowns on E8 and becomes a queen.

Slug sets the pawn on G3, watching every square. Check: our hero tightens the net by bringing the queen to F7.

From the dark, Slug pushes the king to E5. And it is checkmate: our hero ends the game on F5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 12 s
Moves
35
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 17% of the games on this floor.

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