Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the pawn leaps from C3 to B4 and captures the enemy queen.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. After toppling the pawn on D2, Slug threatens our hero's king.

our hero claims the enemy pawn by landing on D2.

Slug's pawn reaches E3 and threatens our hero's king.

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

our hero advances the pawn from H4 to H5, and right after that slug sets the pawn on D5, watching every square. Without hurry or fear, our hero places the pawn on H6.

On A1, Slug promotes and gains a reinforcing queen.

our hero's pawn takes H7, leaving H6 behind. Check from Slug: the queen plants itself on A5.

our hero slides the pawn across the board, from C2 to C3; then with dungeon cunning, Slug brings the pawn to D4. our hero claims the enemy pawn by landing on D4.

Slug's queen advances from A5 to B4. our hero captures the enemy queen: the pawn leaps from C3 to B4.

Slug sets the pawn on F5, watching every square. our hero's pawn crowns on H8 and becomes a queen.

From the dark, Slug pushes the king to F7, and our hero's queen takes B8, leaving H8 behind. Slug answers by moving the king from F7 to G7.

our hero claims the enemy pawn by landing on B6.

With dungeon cunning, Slug brings the king to G8. our hero captures the enemy pawn: the queen leaps from B6 to B5.

Slug's pawn advances from C5 to C4. our hero claims the enemy pawn by landing on F5.

Slug's pawn reaches C3 and threatens our hero's king.

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

From the dark, Slug pushes the king to G7, while our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from G7 to H6, and our hero slides the pawn across the board, from D4 to D5.

With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the pawn to C4, and right after that slug's king advances from G7 to H6.

our hero advances the pawn from B5 to B6; then slug sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on B7.

From the dark, Slug pushes the king to H8. our hero's pawn crowns on B8 and becomes a queen.

Slug answers by moving the king from H8 to G7, while our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Slug brings the king to H6.

With a steady hand, our hero brings the pawn to D7; then slug's king advances from H6 to G7. our hero's pawn crowns on D8 and becomes a queen.

Slug sets the king on H6, watching every square. From D6, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to G7. Check: our hero tightens the net by bringing the queen to H8.

Slug's king falls on H8 and tears the queen from our hero.

our hero slides the pawn across the board, from C4 to C5; then with dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the pawn to C6, and right after that slug's king advances from G7 to H8.

our hero advances the pawn from C6 to C7; then slug sets the king on G8, watching every square. our hero's pawn crowns on C8 and becomes a queen.

From the dark, Slug pushes the king to G7, and our hero's pawn takes G4, leaving G2 behind.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 6 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
16 / 11
First capture
move 1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 53% of the games on this floor.

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