Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

our hero answers with fury: the king leaps from C1 to B1 and captures the enemy bishop.

Neither our hero nor Giant Rat claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's bishop topples the bishop on A3.

Giant Rat gives check with the knight on F3.

our hero's king takes E2, leaving E1 behind. Giant Rat's knight reaches G1 and threatens our hero's king.

our hero slides the king across the board, from E2 to F1, while with dungeon cunning, Giant Rat brings the pawn to C5. From F1 to G1, our hero's king swallows Giant Rat's knight.

Giant Rat's pawn advances from E3 to E2. our hero advances the king from G1 to F2. Giant Rat's pawn reaches G3 and threatens our hero's king.

From F2 to E2, our hero's king swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to D7; then our hero's bishop takes B2, leaving A3 behind. Giant Rat answers by moving the bishop from E4 to C2, and right after that our hero slides the king across the board, from E2 to F3.

With dungeon cunning, Giant Rat brings the pawn to C3. A clean strike: our hero's bishop topples the pawn on C3.

Giant Rat's king advances from D7 to C6. From F3 to F4, our hero's king swallows Giant Rat's pawn.

Giant Rat sets the bishop on D3, watching every square. A clean strike: our hero's king topples the pawn on G3.

From the dark, Giant Rat pushes the bishop to B1, and right after that our hero's king takes F4, leaving G3 behind. Giant Rat answers by moving the bishop from B1 to A2.

A clean strike: our hero's bishop topples the pawn on A5.

With dungeon cunning, Giant Rat brings the pawn to C4. With a steady hand, our hero brings the king to F5, and giant Rat's pawn advances from D6 to D5.

our hero advances the king from F5 to E5, while giant Rat sets the bishop on B3, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Giant Rat pushes the bishop to A2; then our hero's bishop takes D8, leaving A5 behind. Giant Rat answers by moving the pawn from C4 to C3, and right after that our hero slides the bishop across the board, from D8 to A5.

With dungeon cunning, Giant Rat brings the king to C5. A clean strike: our hero's bishop topples the pawn on C3.

Giant Rat gives check with the pawn on D4.

our hero advances the king from E6 to E5, and giant Rat sets the bishop on B3, watching every square. Without hurry or fear, our hero places the bishop on E1.

From the dark, Giant Rat pushes the king to C4, and right after that our hero's king takes F4, leaving E5 behind. Giant Rat answers by moving the bishop from B3 to A2; then our hero slides the king across the board, from F4 to E4.

Giant Rat's bishop reaches B1 and threatens our hero's king.

With a steady hand, our hero brings the king to E5, and giant Rat's pawn advances from D4 to D3. our hero advances the king from E5 to F4, while giant Rat sets the king on C5, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Giant Rat pushes the king to B6; then our hero's king takes D2, leaving E3 behind.

Giant Rat answers by moving the king from B6 to B5, and right after that our hero slides the king across the board, from D2 to C1. With dungeon cunning, Giant Rat brings the king to C4.

A clean strike: our hero's king topples the bishop on B1.

Giant Rat's king advances from C4 to D5. our hero advances the king from B1 to B2, and giant Rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the king on C3. From the dark, Giant Rat pushes the king to F5. From C3 to D3, our hero's king swallows Giant Rat's pawn.

Giant Rat answers by moving the king from F5 to E6; then our hero slides the king across the board, from D3 to C4. With dungeon cunning, Giant Rat brings the king to F7.

With a steady hand, our hero brings the king to B4, and giant Rat's king advances from F7 to G7. our hero advances the king from B4 to A5, while giant Rat sets the king on F6, watching every square.

From A5 to A6, our hero's king swallows Giant Rat's pawn.

The duel ends in a draw: our hero and Giant Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 24 s
Moves
71
How it ended
draw
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
17 / 0
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (71 moves) lasted longer than 76% of the games on this floor.

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