Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero's king lands on C4 and defeats Giant Rat's queen!
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
From A1 to A3, our hero's rook swallows Giant Rat's bishop.
From the dark, Giant Rat pushes the bishop to F5. A clean strike: our hero's rook topples the pawn on A5.
Giant Rat answers by moving the bishop from F5 to D3. From A5 to A6, our hero's rook swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the pawn to F3. A clean strike: our hero's pawn topples the bishop on D3.
Giant Rat captures the pawn on F2 and puts our hero in check.
From E1 to F2, our hero's king swallows Giant Rat's pawn.
Giant Rat captures the pawn on D3 and puts our hero in check.
Without hurry or fear, our hero places the king on E3. From the dark, Giant Rat pushes the pawn to F2, and right after that our hero's king takes E2, leaving E3 behind.
Giant Rat answers by moving the king from E8 to D7; then our hero slides the bishop across the board, from C1 to H6. With dungeon cunning, Giant Rat brings the king to E6.
From A6 to C6, our hero's rook swallows Giant Rat's pawn.
Giant Rat's pawn advances from G4 to G3. A clean strike: our hero's rook topples the pawn on C4.
Giant Rat sets the pawn on G2, watching every square. From E2 to D3, our hero's king swallows Giant Rat's knight.
Giant Rat's pawn crowns on F1 and a hostile queen is born.
our hero's king takes C3, leaving D3 behind. Giant Rat captures the rook on C4 and puts our hero in check.
From C3 to C4, our hero's king swallows Giant Rat's queen.
With dungeon cunning, Giant Rat brings the king to F6. With a steady hand, our hero brings the bishop to E3, while giant Rat's king advances from F6 to E7.
our hero advances the king from C4 to D5, and giant Rat sets the king on E8, watching every square. A clean strike: our hero's king topples the pawn on D6.
From the dark, Giant Rat pushes the king to F8, and right after that our hero's king takes E5, leaving D6 behind. Giant Rat answers by moving the king from F8 to G8; then our hero slides the king across the board, from E5 to F4.
Giant Rat's pawn crowns on G1 and a hostile knight is born.
From E3 to G1, our hero's bishop swallows Giant Rat's knight.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 37
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 27 / 7
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 29% of the games on this floor.