Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero answers with fury: the bishop leaps from E3 to G1 and captures the enemy queen.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero claims the enemy bishop by landing on A3.

From the dark, Giant Rat pushes the bishop to G6. our hero captures the enemy pawn: the bishop leaps from A3 to D6.

Giant Rat answers by moving the bishop from G6 to H7. our hero claims the enemy knight by landing on E5.

With dungeon cunning, Giant Rat brings the pawn to G3. our hero captures the enemy pawn: the bishop leaps from E5 to F4.

Giant Rat's pawn advances from G3 to G2. our hero claims the enemy pawn by landing on E3.

On G1, Giant Rat promotes and gains a reinforcing queen.

our hero captures the enemy queen: the bishop leaps from E3 to G1.

From the dark, Giant Rat pushes the king to D8. our hero claims the enemy pawn by landing on A5.

Giant Rat answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the rook leaps from A5 to A6.

With dungeon cunning, Giant Rat brings the pawn to C3. With a steady hand, our hero brings the rook to C6. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

Giant Rat's bishop advances from H7 to G8. our hero captures the enemy pawn: the rook leaps from C6 to C3.

Giant Rat sets the bishop on F7, watching every square. Check: our hero tightens the net by bringing the rook to D3.

From the dark, Giant Rat pushes the king to E8. our hero's bishop takes C5, leaving G1 behind, while giant Rat answers by moving the bishop from F7 to C4.

From E3, our hero's rook forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to F7; then with a steady hand, our hero brings the rook to E4. Giant Rat's bishop advances from C4 to E6.

our hero gives check with the rook on F4.

Giant Rat sets the king on G6, watching every square. Without hurry or fear, our hero places the bishop on E7, while from the dark, Giant Rat pushes the bishop to G8.

Check: our hero tightens the net by bringing the rook to G4.

Giant Rat answers by moving the king from G6 to H6. our hero gives check with the bishop on F8.

With dungeon cunning, Giant Rat brings the king to H5, and right after that with a steady hand, our hero brings the rook to G2. Giant Rat's bishop advances from G8 to E6; then our hero advances the king from E1 to F2.

Giant Rat sets the bishop on F7, watching every square. our hero gives check with the rook on H2.

From the dark, Giant Rat pushes the king to G5. our hero's king takes E3, leaving F2 behind, while giant Rat answers by moving the bishop from F7 to H5.

Check: our hero tightens the net by bringing the bishop to E7.

With dungeon cunning, Giant Rat brings the king to F5. our hero captures the bishop on H5 and leaves Giant Rat in check.

Giant Rat's king advances from F5 to G6. From G5, our hero's rook forces Giant Rat to defend.

Giant Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on D8, while from the dark, Giant Rat pushes the king to E6.

our hero's king takes E4, leaving E3 behind, and giant Rat answers by moving the king from E6 to F7. our hero slides the king across the board, from E4 to E5.

With dungeon cunning, Giant Rat brings the king to F8, and right after that with a steady hand, our hero brings the king to E6. Giant Rat's king advances from F8 to E8; then our hero advances the bishop from D8 to F6.

Giant Rat sets the king on F8, watching every square. Without hurry or fear, our hero places the rook on A5, and from the dark, Giant Rat pushes the king to E8.

our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 10 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
24 / 0
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 68% of the games on this floor.

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