Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

our hero's rook lands on D1 and defeats Giant Rat's queen!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

A clean strike: our hero's rook topples the bishop on A3.

Giant Rat sets the pawn on F3, watching every square. From F2 to E3, our hero's pawn swallows Giant Rat's pawn.

Check from Giant Rat: the knight plants itself on D3.

our hero's king takes D2, leaving E1 behind. Giant Rat answers by moving the pawn from D6 to D5. From A3 to A5, our hero's rook swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the bishop to F5. A clean strike: our hero's rook topples the pawn on A6.

Giant Rat's bishop advances from F5 to D7. From A8, our hero's rook forces Giant Rat to defend.

Giant Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the rook on A6. From the dark, Giant Rat pushes the bishop to F5.

From A6 to C6, our hero's rook swallows Giant Rat's pawn.

Giant Rat answers by moving the king from E7 to D7; then our hero slides the rook across the board, from C6 to B6. Giant Rat gives check with the pawn on C3.

From D2 to C3, our hero's king swallows Giant Rat's pawn.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat's bishop advances from F5 to B1. A clean strike: our hero's rook topples the bishop on B1.

Giant Rat sets the pawn on F2, watching every square. Without hurry or fear, our hero places the knight on F3.

Giant Rat gives check with the pawn on D4.

A clean strike: our hero's king topples the pawn on D4.

Giant Rat answers by moving the pawn from G4 to G3. From H2 to G3, our hero's pawn swallows Giant Rat's pawn.

With dungeon cunning, Giant Rat brings the king to D8, while with a steady hand, our hero brings the pawn to G4. Giant Rat's king advances from D8 to C8, and our hero advances the pawn from G4 to G5.

Giant Rat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on E4. Giant Rat's pawn crowns on F1 and a hostile queen is born.

our hero's bishop takes A3, leaving C1 behind. Giant Rat gives check with the queen on D1.

A clean strike: our hero's rook topples the queen on D1.

With dungeon cunning, Giant Rat brings the king to D8, and with a steady hand, our hero brings the pawn to G6. Giant Rat's king advances from D8 to D7, while our hero advances the pawn from E4 to E5.

Giant Rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on E6; then from the dark, Giant Rat pushes the king to C7.

our hero's pawn takes G7, leaving G6 behind, and right after that giant Rat answers by moving the king from C7 to B7. our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Giant Rat brings the king to A7. Promotion: on E8, our hero turns a pawn into a queen.

Giant Rat's king advances from A7 to B7. Promotion: on G8, our hero turns a pawn into a queen.

Giant Rat sets the king on B6, watching every square. From B1, our hero's rook forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to C7. Check: our hero tightens the net by bringing the queen to E7.

Giant Rat answers by moving the king from C7 to C6. And it is checkmate: our hero ends the game on G6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 27 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
22 / 0
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 58% of the games on this floor.

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