Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
A cruel blow: Giant Rat's knight captures our hero's knight on C4.
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero claims the enemy bishop by landing on A3.
From the dark, Giant Rat pushes the pawn to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Giant Rat answers by moving the knight from E5 to C4, while our hero slides the rook across the board, from A3 to A4. With dungeon cunning, Giant Rat brings the bishop to D5.
With a steady hand, our hero brings the knight to E2; then giant Rat's knight advances from C4 to D2. our hero claims the enemy pawn by landing on F4.
Giant Rat sets the pawn on E2, watching every square. our hero captures the enemy bishop: the knight leaps from F4 to D5.
From the dark, Giant Rat pushes the pawn to G3. our hero claims the enemy pawn by landing on G3.
Giant Rat answers by moving the king from E8 to D7. our hero gives check with the knight on B6.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
With dungeon cunning, Giant Rat brings the king to C7, and right after that with a steady hand, our hero brings the knight to C4. Giant Rat's knight falls on C4 and tears the knight from our hero.
our hero captures the knight on C4 and leaves Giant Rat in check.
Giant Rat sets the king on D8, watching every square. Without hurry or fear, our hero places the rook on C6. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
From the dark, Giant Rat pushes the king to E7. our hero captures the enemy pawn: the rook leaps from C6 to A6.
Giant Rat answers by moving the king from E7 to F8. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Giant Rat brings the king to G7. our hero captures the enemy pawn: the king leaps from E1 to E2.
Giant Rat's king advances from G7 to F7, and our hero advances the pawn from C3 to C4. Giant Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on C5.
From the dark, Giant Rat pushes the king to F7, and our hero's pawn takes C6, leaving C5 behind. Giant Rat answers by moving the king from F7 to E7.
our hero slides the pawn across the board, from C6 to C7, and right after that with dungeon cunning, Giant Rat brings the king to F7. our hero's pawn crowns on C8 and becomes a queen.
Giant Rat's king advances from F7 to E7, while our hero advances the pawn from C2 to C4. Giant Rat sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on C5.
From the dark, Giant Rat pushes the king to F6, while our hero's pawn takes C6, leaving C5 behind. Giant Rat answers by moving the king from F6 to F7.
our hero slides the pawn across the board, from C6 to C7; then with dungeon cunning, Giant Rat brings the king to F6. From F8, our hero's queen forces Giant Rat to defend.
Giant Rat's king advances from F6 to E6. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 51 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 3
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 45% of the games on this floor.