Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival knight on E3.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to E3.

A cruel blow: Giant Rat's knight captures our hero's pawn on B2.

our hero's rook takes B1, leaving A1 behind. Giant Rat answers by moving the bishop from D6 to C7, and our hero slides the king across the board, from E1 to D2.

With dungeon cunning, Giant Rat brings the king to D8. With a steady hand, our hero brings the king to C3. Check from Giant Rat: the knight plants itself on D1.

our hero advances the king from C3 to B3; then giant Rat sets the bishop on D7, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Giant Rat pushes the bishop to B8, and our hero's king takes A4, leaving A3 behind. Giant Rat answers by moving the bishop from D7 to H3.

our hero claims the enemy bishop by landing on H3.

Giant Rat's knight falls on E3 and tears the pawn from our hero.

our hero captures the enemy knight: the pawn leaps from F2 to E3.

Giant Rat's king advances from D8 to E7. our hero claims the enemy pawn by landing on A5.

Giant Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the king leaps from A5 to A6.

From the dark, Giant Rat pushes the bishop to A7. our hero claims the enemy bishop by landing on A7.

Giant Rat answers by moving the king from D7 to D8, and our hero slides the king across the board, from A7 to B7. With dungeon cunning, Giant Rat brings the pawn to C5.

With a steady hand, our hero brings the king to C6, and right after that giant Rat's king advances from D8 to C8. our hero captures the enemy pawn: the king leaps from C6 to C5.

Giant Rat sets the king on D7, watching every square, while without hurry or fear, our hero places the king on D5. In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

From the dark, Giant Rat pushes the king to D8. our hero captures the enemy pawn: the king leaps from D5 to E4.

Giant Rat answers by moving the king from D8 to C7, and right after that our hero slides the rook across the board, from B1 to B5. With dungeon cunning, Giant Rat brings the king to C8; then with a steady hand, our hero brings the rook to H5.

Giant Rat's king advances from C8 to D7, and right after that our hero advances the rook from H5 to H6. Giant Rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on A4, while from the dark, Giant Rat pushes the king to F8. our hero's rook takes H7, leaving H6 behind, and giant Rat answers by moving the king from F8 to G8.

our hero slides the rook across the board, from H7 to B7. With dungeon cunning, Giant Rat brings the king to F8, and right after that with a steady hand, our hero brings the pawn to A5.

Giant Rat's king advances from F8 to E8; then our hero advances the pawn from A5 to A6. Giant Rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the pawn on A7, and from the dark, Giant Rat pushes the king to G8. our hero delivers the final mate from A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 46 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 2
First capture
move 0
Skills used
1

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 51% of the games on this floor.

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