Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

Giant Rat moves its bishop from D5 to H1 and topples our hero's rook!

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Giant Rat gives check with the bishop on B4.

our hero's king takes F2, leaving E1 behind. Giant Rat's pawn reaches G3 and threatens our hero's king.

our hero slides the king across the board, from F2 to F1, and right after that with dungeon cunning, Giant Rat brings the bishop to G6. our hero captures the enemy pawn: the pawn leaps from E3 to F4.

Giant Rat's knight advances from E5 to G4. our hero advances the king from F1 to G2, and right after that giant Rat sets the king on D8, watching every square.

our hero captures the enemy pawn: the king leaps from G2 to G3.

From the dark, Giant Rat pushes the knight to H6, while our hero's king takes H4, leaving G3 behind. Giant Rat's bishop falls on C2 and tears the pawn from our hero.

our hero slides the pawn across the board, from F4 to F5. Giant Rat's bishop reaches E1 and threatens our hero's king.

With a steady hand, our hero brings the king to H5. Giant Rat's knight falls on F5 and tears the pawn from our hero.

our hero advances the king from H5 to G6; then giant Rat sets the king on C8, watching every square. Without hurry or fear, our hero places the bishop on F4.

From the dark, Giant Rat pushes the bishop to B4, and our hero's rook takes H1, leaving A1 behind. Check from Giant Rat: the knight plants itself on E7.

our hero slides the king across the board, from G6 to F6. Giant Rat gives check with the knight on G8.

With a steady hand, our hero brings the king to F7; then giant Rat's bishop advances from C2 to E4. our hero claims the enemy knight by landing on G8.

Giant Rat sets the bishop on C5, watching every square, and without hurry or fear, our hero places the king on F7. Giant Rat gives check with the bishop on D5.

our hero's king takes F6, leaving F7 behind. Giant Rat's bishop falls on H1 and tears the rook from our hero.

our hero slides the king across the board, from F6 to E6; then with dungeon cunning, Giant Rat brings the king to B7. our hero claims the enemy pawn by landing on D6.

Giant Rat's pawn advances from A5 to A4. our hero captures the enemy bishop: the bishop leaps from D6 to C5.

Giant Rat sets the bishop on E4, watching every square, while without hurry or fear, our hero places the bishop on A3. From the dark, Giant Rat pushes the bishop to F3, and our hero's king takes E5, leaving E6 behind.

Giant Rat answers by moving the king from B7 to A8, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Giant Rat brings the bishop to E2.

With a steady hand, our hero brings the pawn to E4; then giant Rat's bishop advances from E2 to D3. our hero advances the king from E5 to D6, and right after that giant Rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Giant Rat pushes the king to B6, while our hero's pawn takes E6, leaving E5 behind.

Giant Rat answers by moving the king from B6 to B5, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Giant Rat brings the bishop to E4.

our hero's pawn crowns on E8 and becomes a queen.

Giant Rat's bishop advances from E4 to F3. our hero gives check with the queen on E5.

Giant Rat sets the king on B6, watching every square. From E3, our hero's queen forces Giant Rat to defend.

From the dark, Giant Rat pushes the king to B7. our hero captures the enemy bishop: the queen leaps from E3 to F3.

Giant Rat answers by moving the king from B7 to A8. our hero captures the pawn on C6 and leaves Giant Rat in check.

With dungeon cunning, Giant Rat brings the king to B8. our hero captures the enemy pawn: the queen leaps from C6 to A6.

Giant Rat's pawn advances from C4 to C3. our hero claims the enemy pawn by landing on A4.

Giant Rat sets the pawn on C2, watching every square, and without hurry or fear, our hero places the queen on C4. From the dark, Giant Rat pushes the king to B7.

our hero claims the enemy pawn by landing on C2.

Giant Rat answers by moving the king from B7 to B6. Check: our hero tightens the net by bringing the queen to C6.

With dungeon cunning, Giant Rat brings the king to A5. With a steady hand, our hero brings the queen to C1, and right after that giant Rat's king advances from A5 to A4.

our hero advances the bishop from A3 to C5; then giant Rat sets the king on B3, watching every square. Without hurry or fear, our hero places the king on D5.

From the dark, Giant Rat pushes the king to A4, and our hero's king takes C4, leaving D5 behind. Giant Rat answers by moving the king from A4 to A5, while our hero slides the bishop across the board, from C5 to F8.

With dungeon cunning, Giant Rat brings the king to A6. With a steady hand, our hero brings the queen to B1; then giant Rat's king advances from A6 to A7.

our hero advances the king from C4 to C5, and right after that giant Rat sets the king on A6, watching every square. Mate. our hero's queen on B6 leaves Giant Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 43 s
Moves
91
How it ended
checkmate
Captures (hero / opponent)
11 / 3
Material captured (hero / opponent)
17 / 7
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 89% of the games on this floor.

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